PRG Mbox Designer Manual 3.9 User Manual

Page 5

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MBOX

®

MEDIA SERVER USER MANUAL

V

Setup: Screen Selection (Screen Arrangement) .................................................................................................................. 60
Setup: Network ................................................................................................................................................................... 61
Setup: Video Inputs ............................................................................................................................................................. 61
Setup: I/O Module ............................................................................................................................................................... 62
Setup: Options .................................................................................................................................................................... 62
Setup: Media Log (Media Errors) ........................................................................................................................................ 63

Heads Up Displays (HUDs)

Overview..................................................................................................................................................................................... 64
Using the HUDs .......................................................................................................................................................................... 65

Dual I/O Module

Operation Overview .................................................................................................................................................................... 66
Connected Display Devices and EDID ....................................................................................................................................... 67

Overview.............................................................................................................................................................................. 67
Switching Between Modes.................................................................................................................................................. 68
Switching Between Standard EDID or Capturing EDID ...................................................................................................... 69

SDI Output (SD - Standard Definition & HD - High Definition) ................................................................................................... 71
Genlock (Generator Lock)........................................................................................................................................................... 72

Enhancing Mbox Performance

Recommended Practices ........................................................................................................................................................... 74

Chapter 4. Operation

Playmodes

Basic Modes............................................................................................................................................................................... 76
Bounce/Random ........................................................................................................................................................................ 76
Restart on In-Frame Change ...................................................................................................................................................... 76
Crossfade on Out-Frame............................................................................................................................................................ 76
Timecode Sync........................................................................................................................................................................... 77
Layer Sync.................................................................................................................................................................................. 77
Kiosk ........................................................................................................................................................................................... 77
Playout........................................................................................................................................................................................ 78
Restart ........................................................................................................................................................................................ 78

3D Objects and Digital Gobos

About 3D Models and Digital Gobos (Objects) .......................................................................................................................... 79

Lighting................................................................................................................................................................................ 79
Vertex Array Files (Compiling) ............................................................................................................................................. 79
Preloading 3D Objects ........................................................................................................................................................ 80
Normalization ...................................................................................................................................................................... 80

DHA and VARI*LITE Digital Gobos ............................................................................................................................................. 81
Creating Custom Digital Gobos.................................................................................................................................................. 82

Overview.............................................................................................................................................................................. 82
Scale-To-Fit vs. Arbitrary Fit ............................................................................................................................................... 82
Creating a Digital Gobo with Adobe Illustrator CS5............................................................................................................ 82

Animated Digital Gobos.............................................................................................................................................................. 87

EuroFlag .............................................................................................................................................................................. 87
TV Screen v1.4 .................................................................................................................................................................... 88
Snow v1.2............................................................................................................................................................................ 89
Tunnel v1.1 .......................................................................................................................................................................... 90
Flag v1.0 .............................................................................................................................................................................. 90
Ring Stripe........................................................................................................................................................................... 91
Stripe Ring........................................................................................................................................................................... 91
Fisheye ................................................................................................................................................................................ 91
CylinderScreen .................................................................................................................................................................... 92
MultiScreen Gobo ............................................................................................................................................................... 92
Fit To Screen ....................................................................................................................................................................... 93

Animated Textures

Using Animated Textures (Animations) ....................................................................................................................................... 94

Layer Copy

Using Layer Copy ....................................................................................................................................................................... 95

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