Version 1.6.6.2, New functions, 3d pixel mapping – ChamSys MagicQ Software Change Log User Manual

Page 39: 13 version 1.6.6.2, 1 new functions, 1 3d pixel mapping, Chapter 13

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MagicQ Software Change Log

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Chapter 13

Version 1.6.6.2

13.1

New Functions

13.1.1

3D Pixel Mapping

MagicQ now supports 3D Pixel Mapping, enabling easy control of LED ceilings, chandeliers and other 3D LED objects.

MagicQ includes a library of simple to use 3D effects which can be added on top of the existing 2D effects. Additional pixel
mapping layers can also be used to modulate in 3D by controlling the offset and width of the 2D FX - stunning 3D effects can be
created very quickly.

MagicQ supports 3D grids and multiple fixtures can be inserted into the 3D grid in one go making it easy to create the grid
mapping.

In the Output Window, View Plan a grid can be made into a 3D grid by pressing SHIFT and SET GRID DEPTH. This makes the
current grid into the starting grid and allocates the following grids to make up the depth. The following grids must be empty (0/0
size) before they can be allocated to a 3D grid. For example, to make a 10x10x20 grid - go to grid 1, set the grid size to 10x10.
Then set the grid depth to 20. Grid 1 then becomes a 3D grid using grids 1 to 20. The Grid is shown on Encoder A as grid 1-1
(20) to 1-20 (20). MagicQ no longer shows grids 2 to 20.

Fixtures can be now be inserted into the grid in 3D direction as well as the normal way - horizontally or vertically. Pressing
INSERT HEADS gives a list of options. When inserting in 3D direction the starting position in 3D is determined by the Grid
number. For example if you have Grid 1 as a 10x10x20 grid then inserting a 5 element multi head fixture into Grid 1-1 using 3D
Direction will insert it into grids 1-1 to 1-5. If you do the same operation into Grid 1-10 then it will insert into grids 1-10 to 1-15.

The MagicQ Pixel Mapper personality (Generic_Bitmap_With FX 2.hed) has been extended to add extra channels for controlling
3D FX (Generic_Bitmap_With FX 3.hed). In the Outputs Window, View Plan pressing PATCH PIXMAP will now patch the 3D
personality (FX3).

The following 3D effects are available:

• Heightmap - This offsets the height of the current media in 3D space by using the intensity of another pixelmap layer. An

optional blur effect can be added based on a third pixelmap layer

• Heightmap - Fill up - This takes the above effect and fills the space under the 3D area with the pixel colour

• Heightmap - Fill down - This takes the above effect and fills the space above the 3D area with the pixel colour

• Slide - This takes the entire 3D space, and offsets it up or down over time. The current media then fills in the new blank slot.

This is good for simple cascading effects.

• Particle generation - A simple particle generation system which allows you to create particle fields with a given direction,

random hues and trail effects.

• Particle bounce - A particle system where a grid of particles use a second pixelmap layer to effect the velocity of the particles,

similar to having a grid of balls laying on a speaker which are kicked up in the air

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