Simple mix structure, Input bunches – Grass Valley Imagestore 750 v.2.0.1 User Manual

Page 223

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Imagestore 750 User Manual

Audio Mix Files

Miranda Technologies Inc.

Page 223

Simple mix structure

This example show the mix structure needed to create a stereo data path.

# Creates a stereo data path using AES input 1 as A,
# AES input 2 as B and AES output 1 as the result.

StartMix

"DataPathL"

AddToMix

AES_I_P1_L

A_DATA_XP

AddToMix

AES_I_P2_L

B_DATA_XP

OutputMix

AES_O_P1_L

EndMix

StartMix

"DataPathR"

AddToMix

AES_I_P1_R

A_DATA_XP

AddToMix

AES_I_P2_R

B_DATA_XP

OutputMix

AES_O_P1_R

EndMix

Input Bunches

AddToMix <Source> <GainType> <InputProfile> <MixDown>

To provide better management of multi-channel inputs, the concept of Input
Bunches has been introduced. The rationale for this is to use Automation
Commands and the User interface that already exist for finite audio
configurations. Four Input Bunches are available and these correspond to the
four mono input channels that were available on Imagestore 2. When a
command is sent that was intended to target a certain input channel, it will be
interpreted as a command to target the corresponding Input Bunch and all
audio channels in the Input Bunch will be similarly controlled.

To indicate that a specific crosspoint should be associated with a specified
bunch, a number of new GainType specifiers have been added.

A_DATA_XP_1

A input data path input bunch 1

A_DATA_XP_2

A input data path input bunch 2

A_DATA_XP_3

A input data path input bunch 3

A_DATA_XP_4

A input data path input bunch 4

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