Replacing environments by assignment, Import options, Automatic assignment functions – Apple Logic Pro 9 User Manual

Page 1074

Advertising
background image

Note: This complex task involves a lot of guesswork on the part of Logic Pro, and the
results almost always require some manual fine-tuning on your part.

Replacing Environments by Assignment

The most flexible (and most time consuming) method of exchanging Environments is to
manually choose whether each Environment object is kept, deleted, or replaced. If you
choose to replace an object, you must also define the replacement object. This method
is accessed via Options > Import Environment > Custom.

When you choose custom import, an Environment window listing all objects in the
destination Environment is shown in a column on the left, and the chosen action for each
object is shown in a column on the right.

You can assign the replacements one at a time, by clicking items in the list on the right
and choosing the replacement object from a pop-up menu. This pop-up menu includes
all objects in the track list of the source project.

Alternately, you can select one or more rows in the list, and make a choice from the Import
menu. In addition to keep and delete, this menu offers several automated selection
techniques, as described below.

The first Import menu option is “Import Environment using current Assignment.” No
importing can take place until you make this selection. The other choices (including the
pop-up menus in the right column) determine how things will be imported.

Import Options

The last two items in the Import menu provide additional options for the import process:

Import > Copy Layer Names: The layer names of the source (second) Environment are

transferred to the current one.

Import > Copy selected Objects from 2nd Environment: All objects selected in the source

Environment are copied into the destination Environment, even if they don’t appear
on the assignment list.

Automatic Assignment Functions

The assignment functions described below are immediately applied to all selected rows
in the import list. The assignments appear in the right column, and all rows are then
deselected.

Import > Assign as ‘Keep’: These objects are unaltered.

Import > Assign as ‘Delete’: These objects are deleted.

Import > Assign by Identical: These objects are assigned to objects from the source

project that match the type, icon, name, port, and MIDI channel. Objects with the same
Unique ID have priority.

1074

Chapter 36

Working in the Environment

Advertising