Protecting the position of events, Working with event definitions – Apple Logic Pro 9 User Manual

Page 689

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• Edit > Paste (or Command-V) pastes the events at the current playhead position, at

their original pitch.

You can also perform advanced copy and move operations within the Hyper Editor. These
allow you to directly swap events, or to merge a group of events from one section of a
region to the same, or another, region, as examples. For more information, see

Advanced

Note Copy and Move Options

.

Protecting the Position of Events

There are times where you will want to protect certain events from being moved. For
example, several note events may be used to trigger footstep samples that match an
actor walking down a corridor, in a video soundtrack. You have already created the music
for this scene, but have been asked to increase the tempo to match several cuts of different
camera angles in the corridor. Obviously, a change in the project tempo will move the
events, resulting in out-of-sync footstep samples. Fortunately, Logic Pro has a feature
that preserves the absolute time position of events.

To protect the position of one or more selected events

µ

Choose Functions > Lock SMPTE Position (or use the corresponding key command). This
ensures that events that fall at a particular absolute time position—1 hour, 3 minutes,
15 seconds, 12 frames, for example—remain at this position when tempo changes are
made.

To unprotect the position of one or more selected events

µ

Choose Functions > Unlock SMPTE Position (or use the corresponding key command).

Working with Event Definitions

The event definition determines the event type shown on each Hyper Editor lane. Events
are shown as vertical beams on each lane, aligned with a particular time position in the
Bar ruler.

There are many ways of altering the way the beams are displayed, making it easier to
create or adjust particular event types (see

Changing the Grid and Beam Display

). You

can also alter the grid resolution for each event definition lane in a hyper set, which is
very useful when creating drum patterns. The height and horizontal size of the lanes is
adjusted with the zoom bars.

689

Chapter 24

Editing MIDI in the Hyper Editor

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