P.52, Loading user sample"), P.52 "loading – KORG Drumlogue Hybrid Drum Machine User Manual

Page 52: User synth and effects"), Loading user sample, Loading sample expansion pack, Loading user synth and effects

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52

Loading USER SAMPLE

1.

Connect the USB (TO HOST) jack of this unit to your computer with a USB cable.

2.

Start while holding down the

(REC) button.

3.

This unit is recognized as a storage device, and the folder opens.

4.

Copy the sample files to the "Samples" folder.

5.

When copying is complete, eject the storage device, and then press the

(PLAYBACK/STOP) button on this unit.

Loading SAMPLE EXPANSION PACK

1.

This procedure is the same as steps 1 to 3 in the above "Loading USER SAM

-

PLE" procedure.

2.

Create a folder called "Expansion" in the "Samples/" folder and copy the sam-

ple files in the expansion pack.

3.

When copying is complete, eject the storage device, and then press the

(PLAYBACK)/(STOP) button on this unit.

Loading user synth and effects

1.

This procedure is the same as steps 1 to 3 in the above "Loading USER SAM

-

PLE" procedure.

2.

Copy each required file.

User synth: Copy the synth's ".drmlgunit" file to the "Units/Synths/" folder.

DELAY effect: Copy the synth's ".drmlgunit" file to the "Units/DelayFXs/" folder.

REVERB effect: Copy the synth's ".drmlgunit" file to the "Units/ReverbFXs/" folder.

MASTER effect: Copy the synth's ".drmlgunit" file to the "Units/MasterFXs/" folder.

3.

When copying is complete, eject the storage device, and then press the

(PLAYBACK)/(STOP) button on this unit.

<filename rules>

The filename must follow the pattern “XXX_sample_name.wav”, where XXX should be three digits (between
001 and 128) indicating the sample index. “sample_name” should only contain alphanumeric characters, and the
following special characters: -_!?#$%&’()*+,:;<=>@

Note: Filenames only support single byte ASCII encodings.

Any files not following the rules above will be deleted from the drumlogue.

<supported format and encodings>

drumlogue natively uses WAV files encoded in 32 bit float with a sampling rate of 48KHz. WAV files encoded in signed
16/24/32 bit PCM and other common sampling rates are supported, but will be automatically converted upon startup.

If samples must be converted the drumlogue will take more time than usu

-

al to startup.

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