Acoustica Mixcraft 7 User Manual

Page 69

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AUDIO CLIPS
An audio clip is a clip containing an audio recording. Audio clips always display a
waveform in their lower section.

Existing audio can be added to Mixcraft, or new audio clips can be created by
recording audio into Mixcraft.

MP3, OGG, WMA, WAV or AIF format audio files can be loaded into Mixcraft. New
recordings will be saved as WAV or OGG files and stored in the current project folder.

ADDING AND LOADING AUDIO CLIPS
There are several ways to add audio clips to a project.

Sound Menu

Click Sound>Add Sound File… from the Main Window menus. Navigate to a

folder, select the sound and click Open. The sound will be placed at the current
location of the Caret. Alternatively, use CTRL+H or click the Add Sound button on
the Main Window Toolbar. The Add Sound button has musical notes on a folder.

Double-Click a Track

Double-clicking an audio track body sets the Caret and simultaneously opens a

window letting you choose a sound. The sound will be placed at the location of Caret.

Add a Sound From the Mixcraft’s Loop Library

Click the Library tab on the bottom of the Mixcraft window. Select a sound from
the library, position the Caret where you’d like the sound to go, then click the +
button next to the sound. Alternatively, you can drag the sound directly into the
Main Clip Grid.

Drag In a Sound From Windows File Explorer

Open a Window’s File Explorer window and navigate to the sound or sounds to be
added. Select the sound(s) in Windows File Explorer and drag them into the Main
Clip Grid.

Sound Analysis During Loading

As a sound loads, Mixcraft parses it for peaks in order to display the waveform.
If Auto Beat Matching is on, the software also parses for tempo, beats, and key for
sounds over 30 seconds. If the software detects a tempo or key, it may adjust the
snap point to the first beat and alter the sound based on the project key and tempo.

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