Crivit DS-1435 User Manual

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G25 Big Little -Simple (3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Option 3, 5, 7, 9, 11, 13, 15, 17, 19 or 21 represents the number of lives a player. Each player starts
with the set number of lives available. The display shows the segment to be hit by the player (random
order). If the player hits the given segment with his first or second dart, he can determine the next
player’s target segment with his next throw; otherwise the target segment of the next player is selected
randomly. If the player misses with all of his three darts the given segment, he loses a life and it’s the
next player‘s turn. The winner is the last player with life points. Hits in the double and triple fields are
counted as hits in single field.
G26 Big Little-Hard (H03, H05, H07, H09, H11, H13, H15, H17, H19, H21)
Option H03, H05, H07, H09, H11, H13, H15, H17, H19 or H21 represents the number of lives of a
player. Each player starts with the set number of lives available. The display shows the segment to be
hit by the player (random order). If the player hits the given segment with his first or second dart, he
can determine the next player’s target segment with his next throw; otherwise the target segment of the
next player is selected randomly. If the player misses with all of his three darts the given segment, he
loses a life and it’s the next player‘s turn. The winner is the last player with life points. Hits in the double
and triple boxes are also counted.
G27 Gotcha (101, 201, 301, 401, 501, 601, 701, 801, 901)
In this game the score of each dart per turn (3 throws per player) is added to the starting score of
“zero”. The player who first throws exactly the previously set target score wins the game.
Throwing over:
If a player overthrows the score necessary for exactly reaching the target score, the round is not coun-
ted. The score is reset to that of the previous round.
Returning other players to NULL:
If a player reaches exactly the result which another player has scored before him, the player with the
previous result is set to zero.
Example:
Score Player 1: 20
Score Player 2: 50
Score Player 3: 30
Score Player 4: 00
It is player 4’s turn and hits with his first dart the 20. Player 1 is therefore reset to zero. Player 4 throws
10 with his second dart and has an overall score of 30. Player 3 is therefore reset to zero. With his
3rd dart player 4 throws a 1 and now has an overall score of 31.

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