Leprecon LP-612 User Manual

Page 27

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When the scene number is changed from 1 with the DOWN button, the scene number displayed
goes to "--", and the stack output is then turned off. This is how the stack can be quickly removed
from the on-stage look.

Editing Cues

Once a Stack cue has been recorded, the level of a single channel in memory can be altered
without re-recording the entire cue. In the Edit mode, the faders of the top scene are used to
adjust the channel levels. The scene shown in the 'now' position on the display is the scene that
will be edited. This allows scenes to be modified as they are seen on stage.

To Edit Stack Cues:

1) Crossfade to the cue to be edited.

2) Press the 'stack' menu key to light the 'now' LED.

3) Press the 'record' key to start the edit.

4) Use the X scene faders to 'grab' and adjust channel levels.

5) Conclude the edit by pressing the 'run' key.

To enable editing the scenes in the Stack, the console must be placed into the Record mode and
the Stack menu button must be pressed to select the Now scene mode. The scene number set in
Now is the number of the scene being edited.

In edit mode, the output level LED’s are used to show the contents of the selected memory. The X
scene faders directly below the LED’s are used to adjust channel levels. The faders take control
of a channel when the fader position matches the level recorded into memory. The brightness of
the level LED and the value in the display will begin to change when the fader takes control of the
channel. For example, to edit a channel that was recorded at 100%, it would be necessary to bring
the top scene fader for that channel up to full to capture the channel, moving the fader down from
that point would reduce the level of the channel.

Any number of channels can be adjusted in one edit, using the X scene faders.

To edit a sequence of stack scenes as they are being played back, simply leave the console in the
Now mode. When a scene is encountered that needs editing, press the 'record' button. This
places the scene in the Edit mode and changes can then be made. The console may be left in
Edit mode while a series of scenes are played and edited. This is handy for rehearsal-type
changes.

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