High End Systems DL.3 User Manual

Page 11

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DL.3 Digital Light User Manual

xi

Chapter 4: DMX Programming Basics and Quick Start

DMX Programming Overview ...................................................................... 37

DMX512 Links ............................................................................................ 37
8-bit vs. 16-bit DMX Parameters ................................................................... 37
Determining a DMX Start Channel ................................................................. 38
Protocol Levels ........................................................................................... 39

DL.3 and DL.2 Protocol Levels ................................................................... 39
Axon Protocol Levels ................................................................................ 40

Lighting Console Tips .................................................................................. 41

Fixture Libraries: ........................................................................................ 41
Patching Digital Light Fixtures and Axon Media Servers .................................... 41
DMX Output Displays .................................................................................. 41

Wholehog III Programming Notes .............................................................. 42

Play Speed ................................................................................................ 42
Mask Strobe .............................................................................................. 42
Play Modes (Opacity) .................................................................................. 42
CMY .......................................................................................................... 42
Control Channel Functions ........................................................................... 42

Quick Start with a Wholehog Console ......................................................... 43

Chapter 5: Tutorials

Fixture Set-up (DL.3 and DL.2 Media Servers) ............................................ 45
Lesson 1: Cross Fading Between Graphic Objects ....................................... 46

Define Graphic Object 1 ........................................................................... 46
Add the DL.2 logo as Graphic Object 2 ....................................................... 46
Define Graphic Object 3 ........................................................................... 46
Create Crossfade Cues ............................................................................. 46

Lesson 2 - Working with Multiple Graphic Objects ...................................... 47

Apply Transparency Effects .......................................................................... 47

Lesson 3 - Girt, the Fire Breathing Lizard .................................................... 48

Define Graphic Object 1 .......................................................................... 48
Define Graphic Object 2 ........................................................................... 48
Define Graphic Object 3 ........................................................................... 49

Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow. ........................... 50

Define Graphic Object 1 ........................................................................... 50
Define Graphic Object 2 ........................................................................... 50
Adjust this effect with the Modifier parameters. ........................................... 51

Lesson 5: Viewpoint .................................................................................... 52

Define Graphic Object 1 ........................................................................... 52
Define Graphic Object 2 ........................................................................... 52
Define Graphic Object 3 ........................................................................... 52
Apply a Global Solarize Effect .................................................................... 53
Adjust Global Viewpoint Mode ................................................................... 53

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