High End Systems DL.3 User Manual

Page 177

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CHAPTER 13

Effect Mode Options Descriptions

DL.3 Digital Light User Manual

155

Use these adjustments in conjunction with Keystone parameters and Ratio parameters to refine
the output shape on any of these surfaces.

After you have selected the surface, the Modifier parameters operate as described below:

TIP:

Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog 3

system so you can also make use of the color picker, HSI, and other

Wholehog 3 functions. Use the CMY parameter controls to adjust the three

Effect Mode 1 Modifier parameters for both the Global and Graphic fixture

types. The default for Effect Mode 1 is set to CMY1 as well. Effect Mode 2

Modifier channels are labeled Mod 1, Mod 2, and Mod 3.

Modifier 1: Modifier 1 lets you adjust the amount of correc-

tion vertically. A value of 0 = no adjustment. The correction
increases as you increase value to maximum at 255 (100%).

Modifier 2: In situations where you are projecting from any
angle other than perpendicular to the surface, you can use
the Modifier 2 to adjust the vertical center of the image. A
DMX value of 128 (50%) = no adjustment. Adjusting toward 0
moves the vertical center down to the bottom of the image.
Values above the midrange move the vertical center up to the
top of the image at a DMX value of 255 (100%).

Modifier 3: You can use the Modifier 3 parameter to adjust
the image’s horizontal center when you’re projecting onto a
sphere, an inside or an outside corner. A DMX value of 128
(50%) = no adjustment. Adjusting toward 0 moves the
horizontal center toward the left edge of the image. Values
above the midrange move the horizontal center right toward
the edge of the image at a DMX value of 255 (100%).

NOTE:

Modifier 3 is not used when projecting onto an inside

or outside cylinder

DMX Value

Surface

135

Curved Vertical Convex Cylinder (opening toward projector)

136

Curved Vertical Concave Cylinder (opening away from projector)

137

Vertical Inside Corner (opening toward projector)

138

Vertical Outside Corner (opening away from projector)

139

Sphere

140

Convex Disk (opening away from projector)

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