High End Systems DL.3 User Manual

Page 12

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DL.3 Digital Light User Manual

Chapter 6: Graphics Engine Overview

Protocol Options ......................................................................................... 55
Image Optimizing Controls ......................................................................... 55
Graphics Control Hierarchy ......................................................................... 56

Graphics Engine Function Flow ..................................................................... 57

Graphics Engine Functions .......................................................................... 58

Object Graphic Functions ............................................................................. 58
Global Functions ......................................................................................... 58

Making Graphics Effect Choices ................................................................... 58

Chapter 7: Graphic Functions: Defining Content

Selecting Content ........................................................................................ 59

How Content is Organized ............................................................................ 59
Selecting Content ....................................................................................... 59

Content Selection Parameters ..................................................................... 60

Object ....................................................................................................... 60
Media Folder .............................................................................................. 61

Media Folder Descriptions. ........................................................................ 61

Media File .................................................................................................. 62

Defining a Media File Segment .................................................................... 63

In Frame and Out Frame Parameters ............................................................ 63
Segment Selection Examples ....................................................................... 63

Defining Playback ....................................................................................... 64

Playback Mode ........................................................................................... 64
Playback Speed .......................................................................................... 65

Chapter 8: Graphic Functions: Rotation, Position, Scale

Rotating a 3-D Object ................................................................................. 67
Rotation Parameters ................................................................................... 69

X Rotation ................................................................................................. 69
Y Rotation ................................................................................................. 70
Z Rotation ................................................................................................. 71

Scaling the Object ....................................................................................... 72

X Scale ..................................................................................................... 72
Y Scale ..................................................................................................... 73
Z Scale ..................................................................................................... 74

Changing Object Position ............................................................................ 75

X Position .................................................................................................. 75
Y Position .................................................................................................. 76
Z Position .................................................................................................. 77

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