High End Systems DL.3 User Manual

Page 132

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CHAPTER 11

Global Functions

110

DL.3 Digital Light User Manual

44

Colorize Gray Scale maps pixel intensity to color

Selects Color

Scheme

Selects zero

intensity point

Controls

fading

45

Intensity key turns pixels of selected intensity
transparent

Selects Color

Scheme

Defines Intensity

bandwidth

Controls

Transparency

46

Raindrop simulates raindrops falling on a liquid
surface

Controls size/

speed

Seeds random #

generator

Controls

raindrop rate

47

RGB, Scale varies the color values

Red

Green

Blue

49

Color to Alpha varies the transparency level of an
image’s component color values

Red to alpha

Green to alpha

Blue to alpha

50

Color to Alpha, Inverted varies the transparency
level of the inverse of an image’s component color
values

Inverted Red to

alpha

Inverted Green

to alpha

Inverted Blue to

alpha

51

Texture Mixing crossfades between the current
image and another graphic object texture

Selects Source

Texture

Selects Source

Effect Level

Crossfade

Between

Textures

52

Image Scale and Rotate Scales and rotates the
media file texture applied to a 3-D object

Scales image

Selects Rotation

Angle

Sets Rotation

Speed

53

Film Roll scrolls the media file texture horizontally
or vertically

Horizontal roll

speed

Vertical roll

speed

Scales

Image

54

Pixelate divides the image into rectangles using
the center pixel color of each “box” as it’s color

Sets amount of

Pixelation

Scales

horizontally

Scales vertically

55

Faux LED divides the image into a grid of circles to
mimic an LED wall

LED size

Spacing

Color

peaking

56

Faux Tile divides the image into square tiles

Tile Size

Spacing

Color

peaking

57

Fuzzifier creates a multi-image blurring effect

Horizontal

distance

Vertical distance

Fuzz Decay

58

Drop Shadow creates a scalable drop shadow
behind the graphic object

Horizontal

shadow size

Vertical

shadow size

Shadow

opacity

59

Zoom Blur Zooms into a position on the
image with a mult-image blurring effect

Horizontal

position center

Vertical

position center

Zoom

in and out

60

Chroma Shift Shifts the red, blue, and green
component colors

Horizontal

shift

Vertical

shift

Not Used

61

ShakeNBake Introduces a random vibration
effect

Horizontal

Shake

Vertical

Shake

Scale

62

Slats, Vertical renders the image in offset vertical
slats

Number

of Slats

Vertical

Displacement

Fade from

Normal to

Slats

63

Slats, Horizontal renders the image in offset
horizontal slats

Number

of Slats

Horizontal

Displacement

Fade from

Normal to

Slats

80

Downward Vertical Streaks “pulls” the image down

Vertical Start

Position

Streak

Angle

Fade from

Normal to

Streak

Effect Mode

Adjustments

DMX

Value

Name/Description

Modifier 1

Modifier 2

Modifier 3

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