Lexibook CG1300 User Manual

Page 44

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3. Press one of the six chessmen keys. If there is one or more pieces of

this kind on the chessboard, the computer will show you as it would in

CHECKING mode explained above.

4. To remove a piece of this kind from the chessboard, simply press on the

square containing that piece. The light of that rank will go off.

5. To move a piece of this type from one square to another, cancel the original

position by pressing the square. Then press the square you want to move

it to. The corresponding rank light will illuminate.

6. To add a piece of this kind to the chessboard, press an empty square. The

corresponding rank light will illuminate. A white piece is indicated by a

constant light; a black piece by a flashing light. If the colour indicated is

wrong, remove the piece from the board by pressing the square again, then

change the colour by pressing the SOUND/COLOUR button, then press

the empty square once more to register the piece. To add another piece

of the same colour and of the same kind, simply press the empty square

where you want to place the piece.

7. When you have finished programming, check that the two Kings are on

the board and that the player whose turn it is cannot take his opponent’s

King.

8. The colour of the last piece moved, removed or added determines the

player whose move it is. To change the colour, remove and add a piece of

the colour you want, or press SOUND/COLOUR.

9. Finally, exit programming mode by pressing SET UP again. The SET UP

light will go off. You can then either make a move or let the computer

move first by pressing MOVE.

CG1300 -1350-F/GB/P/I/E

17/03/04, 10:20

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