21 delay->er, Delay+rev, Appendix – Yamaha Professional Audio Workstation AW4416 User Manual

Page 437

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Appendix

— Reference Guide

Appendix–

21

DELAY->ER.

Delay and early reflections effects in series.

DELAY+REV

Delay and reverb effects in parallel.

Parameter

Range

Description

DELAY L

0.0–1000.0 ms

Left channel delay time

DELAY R

0.0–1000.0 ms

Right channel delay time

FB.DLY

0.0–1000.0 ms

Feedback delay time

FB.GAIN

–99 to +99%

Feedback gain (plus values for normal-phase feedback, minus values
for reverse-phase feedback)

HI.RATIO

0.1–1.0

High-frequency feedback ratio

TYPE

S-Hall, L-Hall, Random,
Revers, Plate, Spring

Type of early reflection simulation

ROOMSIZE

0.1–20.0

Reflection spacing

LIVENESS

0–10

Early reflections decay characteristics (0 = dead, 10 = live)

INI.DLY

0.0–500.0 ms

Initial delay before reverb begins

DIFF.

0–10

Reverb diffusion (left-right reverb spreed)

DENSITY

0–100%

Reverb density

ER NUM.

1–19

Number of early reflections

HPF

Thru, 21 Hz–8.0 kHz

High-pass filter cutoff frequency

LPF

50 Hz–16.0 kHz, Thru

Low-pass filter cutoff frequency

DLY/ER

0–100%

Delay and early reflected delay balance (0% = early reflected delay,
100% = delay)

MIX BAL.

0–100 [%]

Mix balance of the effects and dry sounds

Parameter

Range

Description

DELAY L

0.0–1000.0 ms

Left channel delay time

DELAY R

0.0–1000.0 ms

Right channel delay time

FB.DLY

0.0–1000.0 ms

Feedback delay time

FB.GAIN

–99 to +99%

Feedback gain (plus values for normal-phase feedback, minus values
for reverse-phase feedback)

DELAY HI

0.1–1.0

Delay high-frequency feedback ratio

REV TIME

0.3–99.9 s

Reverb time

INI.DLY

0.0–500.0 ms

Initial delay before reverb begins

REV HI

0.1–1.0

High-frequency reverb time ratio

DIFF.

0–10

Reverb diffusion (left-right reverb spreed)

DENSITY

0–100%

Reverb density

HPF

Thru, 21 Hz–8.0 kHz

High-pass filter cutoff frequency

LPF

50 Hz–16.0 kHz, Thru

Low-pass filter cutoff frequency

DLY/REV

0–100%

Delay and reverb balance (0% = reverb, 100% = delay)

MIX BAL.

0–100 [%]

Mix balance of the effects and dry sounds

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