Memory configuration – Yamaha FX900 User Manual

Page 6

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4. Tall Tee

Algorithm 9

Preset Effect Program Titles

Algorithm 10

5. Stack

Algorithm 11

Thus we have a total of 11 algorithms. As we mentioned

earlier, one effect from each of the FX900's four effect groups
can be assigned to each "block" within the selected
algorithm. This allows the FX900 effects to be combined as
required to produce the desired sound.
Details on algorithm selection and effect assignment are

given on page 13.

■ Memory Configuration

The FX900 has a total of 200 memory locations. "PRESET"
memory locations 0 through 99 are ROM (Read Only
Memory) containing 100 pre-programmed effects that you
can simply select and use. "USER" memory locations 0

through 99 are RAM (Random Access Memory), and can be

used to store original effect programs that you create by
editing the presets. The 100 RAM memory locations

originally contain copies of the preset programs. The first
memory location — memory location number 0 — contains
"initial data" that can be used as a basis for creating your
own original effects programs. The initial data consists of
settings that produce a more or less "normal" effect which
you can easily edit, gradually straying from the norm, to
create your own sound.

PRESET MEMORY

USER MEMORY

(ROM)

(RAM)

0 — 99

0 — 99

• 0 is "Initial" data.

• User-edited programs

• 1 — 99 are preset

effect programs

Memory

«0.

Program Tittft

Memory

No.

Program Title

Distort on Group

No. 52 Pitch Twist

No. 1

Massive Dist.

No. 53 Briqht Chorus

No. 2

Trióle Stack

No. 54 Wanderer

No.3

Fullranae Dist

No. 55 Reverb Sweet

No. 4

Southern Rock

No. 56 Dew

No. 5

Smooth Dist

No. 57 Treble Tremolo

No. 6

Metal Master

No. 58 Tape Echo

No. 7

Razor's Edoe

No. 59 Hollow Body

No. 8

Power Detune

No. 60 Nylon Strinqs

No. 9

Tube Lead

No. 61 Comp Chorus

No. 10 FX Distortion

Basse roup

No. 11 Sweet Lead

No. 62 Fretless Solo

No. 12 Harmonv Lead

No. 63 Fretless Pick

No. 13 Rockin' 70's

No. 64 Flanqe Bass

No. 14 Multi Lead

No. 65 Touch-wah Bass

No. 15 Mid Peak

No. 66 Slap Bass

No. 16 3-wav Dist

No. 67 Bass Distortion

No. 17 Led Distortion

No. 68 Island Bass

No. 18 Tiaht Distortion

No. 69 Straiqht Pick

No. 19 Pan Distortion

No. 70 Flanqe Pick

No. 20 Hard Sitar

No. 71 Quick Chase

No. 21 Flanae Sitar

Synthesizer Group

No. 22 Shaoeless Bells

No. 72 EP Ambience

No. 23 Tiaht Rock

No. 73 Punchy Piano

No. 24 Crunch

No. 74 Thick Orqan

No. 25 Slide Distortion

No. 75 Rock Orqan

No. 26 Touch Dist

No. 76 Slow Rotor

No. 27 Cluster Dist. 1

No. 77 Clavi-flanqe

No. 28 Cluster Dist. 2

No. 78 Pluck-wah

No. 29 Cluster Dist. 3

No. 79 Silkv Clav

No. 30 Talkin' Dist.

No. 80 Pad Fill

No. 31 Wide-Pan Dist.

No. 81 Wind Enhancer

No. 32 Wah Distortion

No. 82 Brass Lifter

No. 33 Soarkler

No. 83 Horn Solo

No. 34 Meteor

No. 84 Polished Strinqs

storlion Group

No. 85 Fat Bass

No. 35 Simolv Sweet

No. 86 3D-pan Bass

No. 36 Compressed Solo

Divmsi Fere/ Raaoriilnii
Oraiap

No. 37 Briqht Backer
No. 38 Shimmer Echo

No. 87 Rock Drum

No. 39 Crisp Chops

No. 88 Heavy Drum

No. 40 Touch Of Jazz

No. 89 Warehouse Drum

No. 41 50's Booqie

No. 90 Percussion Gate

No. 42 Touch Wah

No. 91 Percussion-wah

No. 43 Dry Clean

No. 92 Vocal Reyerb 1

No. 44 Crisp Q

No. 93 Vocal Reyerb 2

No. 45 Spicy Repeat

Sound Effects Group

No. 46 Fifths

No. 94 Dinosaur

No. 47 Liqht Harmonv

No. 95 Teleporter

No. 48 Silver Strinqs

No. 96 Escalator

No. 49 Stereo Tremolo

No. 97 War Drum

No. 50 Funk Groove

No. 98 Infinite Echo

No. 51 City Theme

No. 99 Steam Machine

No. 0 kiftiâi Data

' Details on the algorithms and individual effects used in each

effect program are given in the chart beginning on page

156.

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