About gm/gs/xg, Converting the gs/xg bank/program maps to the gm2, Support for gs/xg part mode exclusive messages – KORG Speaker System User Manual

Page 127: Support for nrpn messages used in gs/xg music data, About standard midi files, About gm/gs/xg about standard midi files, P.123), 123 basic functions, Support for gs/xg part mode exclusive mes- sages

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123

Basic functions

• If you set Global P1: MIDI “MIDI Clock” to

External MIDI

or External PCI/F, the start of

recording and the tempo etc. will all be under the
control of the external sequencer. Since the two
devices will be synchronized during the recording
process, measure divisions etc. will be accurately
preserved. (You will need to set the time signature
before recording.) However, tempo changes during
the performance will not be recorded, so you will
have to insert any tempo changes later. For normal
multi-track recording, you will use this method.
(

p.66 “Multi (multitrack recording)”)

About GM/GS/XG

The TRITON supports the GM standard. It also sup-
ports the GM2 sound map (including bank select) with
256 programs and 9 drum programs provided in ROM
banks G, g(1)–g(9), and g(d). (Banks g(1)–g(9) are GM2
variation programs, and g(d) contains drum pro-
grams.)

GM is a standard that ensures basic compatibility of
sounds etc. between different GM-compatible instru-
ments made by different manufacturers, but you need
to be aware of the following.

• The GM System On message is received only in

Song Play mode. (

p.102 in the Parameter Guide

“GM Initialize”)

Roland GS and Yamaha XG are specifications by which
these respective manufacturers have extended the GM
standard.
The TRITON automatically converts the GS/XG sound
maps to the GM2 sound map, and supports some of
their messages. This allows GS/XG music data to be
played back in Song Play mode etc.

Since the TRITON does not support all of the GS/
XG sound maps or messages, some data may not
be played back correctly.

When you wish to playback a music data conform to
GM/GS/XG format or load it into a song, select the
Global P0: Preference tab and set “Bank Map” to
GM(2)

.

Converting the GS/XG bank/program maps
to the GM2 bank/program map

• When bank select/program change messages used

by GS/XG are received, they will automatically be
converted to the G, g(1)–g(9), g(d) bank/program
map of the TRITON.

• The same conversion is performed when a SMF is

loaded into a song in Disk mode.

For banks that are used in common by GS/XG, GS
Reset/XG System ON will be received to automat-
ically convert to the optimal bank/program map
for each.

Support for GS/XG part mode exclusive mes-
sages

• In Song Play mode when GS/XG part mode

exclusive messages Drum or MDrm 1–4 are
received, bank g(d) (GM2 drum bank) will be
selected for the specified track.

Until this part mode state is defeated, bank select
messages will no longer be received for the speci-
fied track.

• When an SMF is loaded into a song in Disk mode,

any bank select messages in a track that is set to a
part mode of Drum or MDrm 1–4 will be ignored,
and will not be loaded.

Support for NRPN messages used in GS/XG
music data

The following NRPN messages can be received to
modify the sound.

kk: Drum Inst No. ([0C...6C] corresponds to C0...C8)
*

[00, 01...7f] corresponds to Random, L000...R127)

About standard MIDI files

Standard MIDI files (SMF)

make it possible for differ-

ent computer programs or musical instruments made
by different manufacturers to exchange time-based
MIDI data. Each standard MIDI file contains one song.
The TRITON supports format 0 (type 0) in which all of
the MIDI data is combined into one track, and format 1
(type 1)

in which the data is separated by track.

When a SMF is played back in Song Play mode or
loaded into a song in Disk mode, the program bank
that is selected will differ depending on the Global P1:
System Preference tab “Bank Map” setting. When play-
ing/loading SMF data that conforms to the GM/GS/
XG specifications, set “Bank Map” to GM(2).

Vibrato Rate

[Bn, 63, 01, Bn, 62, 08, Bn, 06, mm]

Vibrato Depth

[Bn, 63, 01, Bn, 62, 09, Bn, 06, mm]

Vibrato Delay

[Bn, 63, 01, Bn, 62, 0A, Bn, 06, mm]

Filter Cutoff

[Bn, 63, 01, Bn, 62, 20, Bn, 06, mm]

Resonance

[Bn, 63, 01, Bn, 62, 21, Bn, 06, mm]

EG Attack Time

[Bn, 63, 01, Bn, 62, 63, Bn, 06, mm]

EG Decay Time

[Bn, 63, 01, Bn, 62, 64, Bn, 06, mm]

EG Release Time

[Bn, 63, 01, Bn, 62, 66, Bn, 06, mm]

Drum Filter Cutoff

[Bn, 63, 14, Bn, 62, kk, Bn, 06, mm]

Drum Filter Resonance

[Bn, 63, 15, Bn, 62, kk, Bn, 06, mm]

Drum EG Attack Time

[Bn, 63, 16, Bn, 62, kk, Bn, 06, mm]

Drum EG Decay Time

[Bn, 63, 17, Bn, 62, kk, Bn, 06, mm]

Drum Coarse Tune

[Bn, 63, 18, Bn, 62, kk, Bn, 06, mm]

Drum Fine Tune

[Bn, 63, 19, Bn, 62, kk, Bn, 06, mm]

Drum Volume

[Bn, 63, 1A, Bn, 62, kk, Bn, 06, mm]

Drum Panpot

[Bn, 63, 1C, Bn, 62, kk, Bn, 06, mm]*

Drum Rev Send(Send2)

[Bn, 63, 1D, Bn, 62, kk, Bn, 06, mm]

Drum Cho Send(Send1)

[Bn, 63, 1E, Bn, 62, kk, Bn, 06, mm]

MIDI applications

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