Recording patterns, Recording and editing patterns, Recording patterns in real-time – KORG M3 User Manual

Page 101

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MIDI recording Recording patterns

93

Quick Start

Introduction

Setup

Program

Combination

Sequencer

Sampling

Global

Media

Effect

KARMA

Drum Track

Other

Appendices

Recording patterns

Recording and editing patterns

You can record patterns in either of two ways; realtime
recording or step recording. However, pattern realtime
recording differs from song realtime recording in that
you can use only Loop type recording.

You can edit patterns by using Event Edit operations to
modify the recorded data or insert new data. You can
also use the Get From Track menu command to
convert a desired region of performance data from a
MIDI track into a pattern. Conversely, you can use the
Put to Track

or Copy to Track menu commands to

place or copy the performance data from a pattern into
a MIDI track.

Recording patterns in real-time

Here’s how you can use realtime recording to create a
pattern. User patterns can be accessed by the RPPR
function in the same way as preset patterns, and can be
copied to or placed in a song. Playback data from a
track can also be copied to a pattern.

In addition, you can use the menu command Convert
to Drum Trk Pattern

to convert a user pattern to a user

Drum Track pattern for use with the Drum Track
function. (See “Pattern” on page 96)

When realtime-recording a pattern, a pattern of the
specified number of measures will playback
repeatedly, allowing you to continue adding musical
data to it.

1. Create a new song, and as described in

“Preparations for recording” on page 83, set the
track to the program that will be used by the
pattern.

2. Access the P10: Pattern/RPPR– Pattern Edit page.

3. Use Track Select to select the track that you will

use to record the pattern.

The pattern will sound with the program and other
settings of the selected track.

4. Set “Pattern (Pattern Bank)” to User, and set

“Pattern Select” to U00.

User patterns U00–U99 can be created for each song.

5. Select the menu command “Pattern Parameter”.

A dialog box will appear.

6. Set the number of measures in the pattern to a

“Length” of 04 (four measures), and set “Meter” to
a time signature of 4/4. Press the OK button.

7. As necessary, set “REC Resolution” to apply

realtime quantization.

8. Begin realtime recording.

You can record in the same way as you did when
recording tracks with Loop All Tracks. (See “Loop All
Tracks” on page 86)

Press the SEQUENCER REC/WRITE switch, and then
press the SEQUENCER START/STOP switch.

After the pre-count, pattern recording will begin. Play
the keyboard and operate the joystick and other
controllers to record your performance.

When you reach the end of the pattern, the sequencer
will return to the beginning of the pattern and continue
recording. If you continue recording, the newly
recorded data will be added to the previously-recorded
data.

9. If you want to delete specific data while you

continue pattern recording, you can press the
SEQUENCER REC/WRITE switch or check the
“Remove Data” check box.

For details refer to step 6 of “Loop All Tracks” on
page 86.

10.Press the SEQUENCER START/STOP switch to

stop recording.

If you made a mistake or decide to re-record, press the
SEQUENCER START/STOP switch to stop recording,
and press the COMPARE switch. Then begin the
pattern recording procedure again as in step 8.

Control data in pattern recording

To record control data in a pattern, you should
restore the control data to its normal value within
the pattern. If you fail to restore the normal value,
unnecessary control data may remain in a “stuck”
position when you place the pattern in a song or
use the RPPR function to play the pattern.
However, the following control data will be
automatically reset to the following values when
the song or RPPR function finishes playing the
pattern, or when playback is halted.

Pattern Select

REC Resolution

Controller

Reset value

Modulation 1 (CC#01)

00 (zero)

Modulation 2 (CC#02)

00 (zero)

Expression (CC#11)

127 (max)

Ribbon controller (CC#16)

64 (center)

Damper switch (CC#64)

00 (zero)

Sostenuto switch (CC#66)

00 (zero)

Soft switch (CC#67)

00 (zero)

EG sustain level (CC#70)

64 (center)

Resonance level (CC#71)

64 (center)

EG release time (CC#72)

64 (center)

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