KORG M3 User Manual

Page 145

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Using Drum Kits Editing Drum Kits

137

Quick Start

Introduction

Setup

Program

Combination

Sequencer

Sampling

Global

Media

Effect

KARMA

Drum Track

Other

Appendices

Just press the On/Off buttons to toggle them, if
necessary.

2. Similarly, make sure that DS3 and DS4 are turned

Off.

When they are turned off, most of their parameters will
be grayed out.

3. Select RomS as the Bank for DS1 and DS2.

There are three main types of Drumsample Banks:
Rom

, Ram, and EX *. For each type, you can also

choose between looking at mono and stereo
Drumsamples. For example in the case of Rom, RomM
selects mono drumsamples, and RomS selects stereo
drumsamples. Stereo drumsamples require twice as
many voices as mono drumsamples. Note that stereo
Drumsamples will require twice as many voices as
mono Drumsamples.

Rom

Drumsamples are the built-in “factory” sounds,

and are always available. These are organized by
category, such as bass drums, snares, hats, etc.

Ram

Drumsamples include AKAI, AIFF, WAV or

SoundFont 2.0 files loaded from media, and samples
created in Sampling mode.

EX *

Drumsample banks are EX-USB-PCM expansion

sets created especially for the M3. Each has its own
unique number; for instance, the EX, and the EX-USB-
PCM01 is EX1. Only the currently loaded EX * banks
will appear on this menu.

4. Press the Drumsample popup for DS1.

This brings up a list of Drumsamples, organized by
category. Use the tabs at the left of the display to
browse through the different categories.

For a list of the Drumsample names, please see the
Voice Name List.

5. Select a Drumsample by touching its name in the

list.

6. Press the OK button to confirm your selection.

7. Do the same for DS2.

Now that you’ve assigned Drumsamples to DS1 and
DS2, let’s set up the velocity ranges and crossfades.

8. Access the P5: Drum Kit– Velocity Split page.

The following settings can also be made from the
Sample Setup page, but the graphic in the right side of
this page provides a visual indication of the settings.

9. Set DS2’s Bottom Velocity to 001, and its Xfade

Range to Off.

10.Set DS1’s Bottom Velocity to 80.

Now, DS2 will sound when you play softly, at
velocities of 79 or less–and DS1 will sound when you
play harder, with velocities of 80 or more.

11.Next, set DS1’s Xfade Range to 20, and its Curve to

Linear.

Notice that the graphic now shows the two ranges
tapering into one another. Between 80 and 100, DS2
will fade out, and DS1 will fade in, creating a gradual
velocity transition instead of a hard split.

Fine-tuning the sound of each sample

1. If you like, adjust the Levels for the two

Drumsamples.

This can be very useful in creating a smooth velocity
split or crossfade.

2. As necessary, specify the tuning, EG parameters,

and filter.

Access the P5: Drum Kit– Sample Parameter page.

Adjust Tune, Attack (Amp EG Attack), Decay (Amp
EG Decay)

, Cutoff and Resonance for each

drumsample.

3. You can also edit the drive, boost, and EQ for each

drumsample.

Access the P5: Drum Kit– Drive/EQ page.

Adjust Drive, Low Boost, and 3 Band EQ Gain [dB]
for each drumsample.

For details, please see “5–2: Sample Parameters” on
page 378 of the Parameter Guide.

4. Repeat “Specifying the key to which you will

assign a drumsample,” on page 136 to set up each
key of the Drum Kit.

5. You can also copy settings from one key to

another, using the Copy Key Setup menu
command.

Using Exclusive Groups

1. Access the P5: Drum Kit– Voice/Mixer page.

2. Use the Exclusive Groups to make one drum

sound cut off another drum sound - such as closed
and open hi-hats.

For example, let’s say that you’ve assigned an open hi-
hat and a closed hi-hat to the same exclusive group:

• Play the open hi-hat sound.

• While it’s still ringing, play the closed hi-hat.

• The open hi-hat sound will be cut off–simulating

the action of a physical hi-hat.

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