Creating new templates – Apple Motion 3 User Manual

Page 252

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Chapter 2

Creating and Managing Projects

Customizing Text Objects

Text objects can be easily updated using the Text tool. Editing a text object does
nothing to change the format, style, or layout of the text. Furthermore, simple edits
made to text objects have no effect on filters, masks, behaviors, or keyframed
parameters that are applied to that object.

For more information on editing text objects, see “

Working with Text

” on page 569.

Modifying Behaviors and Keyframes

Objects in template-based projects are animated using a combination of behaviors and
keyframed parameters. These can be edited at any time to customize the motion of the
objects. For more information on modifying behaviors, see “

Modifying Behaviors

” on

page 387. For more information on modifying keyframes, see “

Modifying Keyframes

” on

page 538.

Creating New Templates

In addition to using and customizing the templates that ship with Motion, you can also
build your own templates from scratch. Template files contain everything that ordinary
projects do, including media objects, text objects, shapes, generators, behaviors, and
filters, in any combination.

You can create custom templates for commonly used shots that you regularly create.
For example, if you make titles for a news program, you can create templates for the
opening title, interstitial graphics, bumpers, and whatever other repetitious shots you
regularly create. Once saved as a template, you can quickly load the necessary template
and, instead of having to create a new title from scratch, simply customize it with new
dates, title text, and exchanged graphics and movies to reflect the requirements of
each new program.

Using Objects, Behaviors, and Keyframes from Templates

Occasionally, you may find that you want to use a keyframed parameter or behavior
from a template in a project of your own. You can always create a new template-
based project, select the keyframes or behaviors you want to use, copy them, and
paste them into your own project.

All the graphics objects used by the templates also appear in the Content category of
the Library, within the Template Media subcategory. If there’s a particular graphic you
want to use, you can find it in the Library.

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