Using the huds, About fonts, Using the library font preview – Apple Motion 3 User Manual
Page 576: See appendix, Using, The library font preview
 
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Chapter 7
Using Text
About Fonts
Motion uses all supported fonts installed on your Mac OS X system. Mac OS X 
supported fonts include OpenType, Type1 (or PostScript), and TrueType. All supported 
fonts installed on your system appear in the Library, as well as the Format pane of the 
Text Inspector. This includes fonts located in: 
 /Library/Fonts/
 /Users/username/Library/Fonts/
 Classic System Folder/Fonts/
For information on installing fonts, see your system documentation. If you have Final 
Cut Pro with the LiveType fonts installed, you can use the LiveFonts in Motion. If you do 
not have Final Cut Pro installed, Motion includes ten LiveFonts. For more information 
on LiveFonts, see “
You can preview and apply the available fonts in the Library or in the Format pane of 
the Text Inspector.
Using the Library Font Preview
The Motion Library includes a Fonts category and Preview area to browse fonts or 
change existing text.
For information on previewing and changing fonts in the Text Inspector, see “
Previewing Fonts
When you select a font in the Fonts category of the Library, a preview of the font is 
displayed in the Preview area of the Library. 
Using the HUDs
You can display a HUD for any object in Motion. To display a HUD, select the object 
(group, layer, filter, behavior, camera, and so on) then press F7 (or D). The HUD 
represents the currently selected item. The parameters contained in a HUD depend 
on the type of item selected. For example, a text HUD displays text-specific 
parameters, such as Typeface and Line Spacing. A particle emitter HUD displays 
particle-specific controls, such as Birth Rate, Life, and Scale.
As you add effects (behaviors and filters) to a layer, the displayed HUD changes to the 
most recently added effect. The HUD name is displayed in the title bar. To cycle 
forward through the HUDs, press D repeatedly. To cycle in reverse, press Shift-D. The 
HUDs cycle in the order in which the effects are applied.
To jump to a specific HUD, click the disclosure triangle next to the HUD name, then 
choose an item from the list.