Clone layers and rasterization – Apple Motion 3 User Manual

Page 284

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284

Chapter 3

Basic Compositing

The clone layer inherits the following properties from its source object at the time of its
creation:
Rotation, Scale, Opacity, Blend Mode, and Drop Shadow. Adjustments made to
any of these properties of the source object after clone layer creation do not propagate
to any clone layers made from the same source object. The clone layers only inherit
changes made to filters and masks in the source object.

Important:

Changes to behaviors don’t propagate to clone layers, unless the behavior

affects a filter or mask in the source object.

Clone layer objects can be manipulated in the Canvas and Timeline in exactly the same
way as the source object.

Important:

A clone layer created from retimed objects cannot have its Frame Blending

parameter changed from that of the source object.

You can make clone layers out of layers, groups, particle systems, text, shapes, and
Replicators.

Clone Layers and Rasterization

Some operations, as well as the application of certain filters or a mask, cause a clone
layer to be rasterized. When a clone layer is rasterized, it is converted into a bitmap
image. The blend mode of a clone layer does not interact with objects outside of the
group that contains the clone layer. In addition, a 3D clone layer is treated as a single
object and uses layer order (in the Layers tab), rather than depth order when
composited in the project.

For more information on rasterization and 3D Clone Layers, see “

3D Compositing

in

the Motion Supplemental Documentation PDF.

Note: Cameras and lights in the project interact with Clone Layers.

For more information on rasterization in groups, see “

About Rasterization

” on page 288.

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