Animating objects in particle systems – Apple Motion 3 User Manual
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Chapter 8
Working with Particles
The Particle Cell parameters appear.
Animating Objects in Particle Systems
You can add behaviors to a particle system’s emitter, or to the cells themselves, to 
quickly achieve sophisticated, organic effects with very little effort. You can animate 
any emitter using Basic Motion, Parameter, or Simulation behaviors. Emitter parameters 
and cell parameters can also be animated via keyframes. If you animate emitter-specific 
parameters such as Emission Angle or Emission Range, the position and distribution of 
new particles generated by that emitter are animated. All animation occurs relative to 
the duration of the emitter.
Animating an emitter’s Properties tab parameters is useful for altering the position and 
geometric distribution of a particle system over time. Keyframing an emitter’s Position 
parameter moves the source of newly emitted particles without affecting any particles 
that were generated at previous frames, which creates a trail of particles.