Applying multiple behaviors to an object – Apple Motion 3 User Manual
Page 393
 
Chapter 5
Using Behaviors
393
Applying Multiple Behaviors to an Object
There is no limit to the number of behaviors you can add to an object. When multiple 
behaviors are applied to a single object, they all work together to create a final 
animated effect.
Because each behavior applies a value to a specific parameter, the values generated by 
all behaviors that affect the same parameters are combined to create the end result. 
For example, applying the Throw, Spin, and Gravity behaviors to a single object results 
in the combined result of the Throw and Gravity behaviors affecting the position of the 
object, and the Spin behavior affecting its rotation.
Reordering Behaviors
When you apply a number of behaviors to a single object, they all appear nested 
beneath that object in the Timeline and Layers tab. You can change the order in which 
they are applied. While the effects of most behaviors on a parameter are additive, this is 
useful more as an organizational tool than as a way to change the animated effect 
created by the behaviors. One notable exception to this is the Stop behavior. It 
suspends the activity of all behaviors appearing beneath it that affect the same 
parameter, while not affecting any behaviors above it in the Layers list.
To reorder a behavior:
1
Drag the behavior you want to reorder up or down in the list of nested behaviors 
applied to the same object. A position indicator shows where the behavior appears 
when you release the mouse button.
2
When the position indicator is in the correct position, release the mouse button.
A position indicator appears whenever you 
drag a behavior within the list.