Apple Motion 3 User Manual
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Chapter 1
Getting to Know Motion
Camera and Effects Icons
The first icon on the right side of the Toolbar adds a new camera to a project. The next 
four icons make up the effects controls. These are special controls providing instant 
access to the most common effects. Because these controls apply effects to existing 
objects, they are not available unless an object is selected.
Icon
Icon name
Description
New Camera
Adds a new camera to the workspace. When you add a camera to a 2D 
project, a dialog appears asking if you want to convert your 2D groups to 
3D groups. Although a camera can be added to a 2D project, the camera 
has no effect on a 2D group. 
Add Behavior
Activates a pop-up menu of behaviors. Choosing an item from the menu 
applies that behavior to the selected object(s). Objects to which behaviors 
can be applied include layers (images, particle emitters, and so on), groups, 
cameras, and lights. Generally, a subset of the controls for the behavior 
appear in the HUD; all of the controls appear in the Inspector. When the 
Adjust Item tool is selected, onscreen controls (if any) become available for 
the behavior.
Add Filter
Activates a pop-up menu of filters. Choosing an item from the menu 
applies that filter to the selected object. Filters can only be applied to layers 
(images, text, shapes, particle emitters, masks, replicators, generators, and 
so on). Filters cannot be applied to cameras or lights. Most of the controls 
for the filter appear in the HUD; all of the controls appear in the Inspector. 
When the Adjust Item tool is selected, onscreen controls (if any) become 
available for the filter.
Make Particles Uses the selected layer (shape, text, image, and so on) as the source for a
particle cell. The originally selected layer is disabled. A subset of the 
controls for the particle system appear in the HUD; all of the controls 
appear in the Inspector. When the Adjust Item tool is selected, onscreen 
controls become available for the particle emitter (except when Point is 
selected from the emitter Shape pop-up menu).
Replicate
Uses the selected layer (shape, text, image, and so on) as a source cell for 
the replicator. The originally selected layer is disabled. A subset of the 
controls for the replicator appear in the HUD; all of the controls appear in 
the Inspector. When the Adjust Item tool is selected, the replicator onscreen 
controls become available.