Saving custom particle effects to the library – Apple Motion 3 User Manual
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Chapter 8
Working with Particles
If you want your particles to intersect with other rotated layers, choose In Global 3D 
(Better) from the Render Particles pop-up menu in the Emitter Inspector. In the 
following image on the left, the particles intersect with other objects in the project that 
are transformed in 3D space. In the image on the right, the particles do not intersect 
with other objects.
Saving Custom Particle Effects to the Library
Once you have created a particle system that you are particularly proud of, you can 
save it as a particle preset in the Particle Emitters, Favorites, or Favorites Menu folder of 
the Library, for future use. Once you place particle systems in the Library, they become 
particle presets that can be used just like any other particle preset.
To save a particle system to the Library:
1
Open the Library and select either the Particle Emitters, Favorites, or Favorites Menu 
category.
2
Drag the emitter you want to save into the stack at the bottom of the Library.
Note: For organizational purposes, you may find it useful to create a new folder of your 
own in the Favorites or Favorites Menu category to store custom particle systems.
When you save a particle preset, it’s saved as a file in the /Users/username/Library/
Application Support/Final Cut Studio/Motion/Library/Particle Emitters folder. Any 
custom objects that you used to create that particle system also appear here.
When Global 3D is enabled, the particles 
intersect with other rotated objects in 3D 
space.
When Local 3D (default) is enabled, the 
particles do not intersect with other rotated 
objects in 3D space. The particles appear above 
or below the other objects, based on their 
position in the Layers list.