Vortex – Apple Motion 3 User Manual
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Chapter 5
Using Behaviors
HUD Control
An image well in the HUD lets you set the Attract To object. You can also control the 
Spring Tension and Relaxed Length parameters and axis assignment. A checkbox lets 
you turn on the Repel parameter. When this behavior is applied to an object that 
contains multiple objects (such as a group, particles, text, or the replicator), the Affect 
Subobjects checkbox also appears in the HUD.
Parameters in the Inspector
Affect Subobjects: This parameter appears when this behavior is applied to an object 
that contains multiple objects, such as a group, a particle emitter, a replicator, or a text 
layer. When this checkbox is turned on, all objects within the parent object are affected 
individually. When this checkbox is turned off, all objects within the parent object are 
affected by the behavior together, as if they were a single object.
Attract To: An image well that defines the object of attraction. To set the defined 
target object, drag the object from the Layers tab to the Attract To well in the Spring 
HUD or Inspector. In the Layers tab, you can also drag the target object onto the Spring 
behavior.
Spring Tension: A slider that determines how fast the object is pulled toward the 
object of attraction.
Relaxed Length: The distance from the target object at which object attraction 
diminishes to zero. As the springing object’s distance increases past this point, the force 
of attraction increases proportionally, to bring it back toward the target object.
Repel: With this checkbox turned on, when the object gets closer to the object of 
attraction than the Relaxed Length value, the objects are pushed apart. When this 
checkbox is turned off, no repelling force is applied.
Include X, Y, and Z: Buttons that allow you to specify the space in which the affected 
object moves back and forth around the assigned object. For example, when X and Y 
are enabled, the object moves back and forth in the XY plane; when Y and Z are 
enabled, the object moves back and forth in the YZ plane.
Related Behaviors
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Vortex
The opposite of the Orbit Around behavior. While the Orbit Around behavior causes 
one object to orbit around another target object, the Vortex behavior exerts a force on 
all objects surrounding the object to which the Vortex behavior is applied.