A-112, System a - 100, Doepfer – Doepfer A-100(~ 40 MB) User Manual

Page 198

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A-112

Sampler

System A - 100

doepfer

8

In this case the record starts again at the first memory
address. This loop continues (LED 3 on) until gate
turns low.

• Loop play mode

In normal play mode the playback stops if the end of
the sample memory is reached. The loop play mode
allows the continuous playback of a pre-defined
section
of the sample memory.

Gate function:
As long as the gate level is high the sample is played
continuously. When the end of the sample is reached,
playback starts again at the beginning (see fig. 2 - a).
LED 3 is on.

As soon as the gate goes low the present position
within the sample is defined as loop end (see fig. 2 -
b). Playback starts at the beginning (address 0) and
runs continuously from the beginning to the loop end

as long as the gate level remains low (see fig. 2: loop
1).

If gate turns high (see fig. 1 - c) the loop end is
cancelled and the sample playback uses the full range
again (i.e. loop end = end of sample memory, see fig.
2 - d).

If the gate goes low again a new loop end is set (see
fig. 2 - e, loop 2).

To exit loop play mode a short trigger pulse (max.
duration 100 ms) is required (see fig. 2 -f).

fig. 2: Loop play mode

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Audio / Wave-CV In

Tune / CV

S1,

S2

Play Loop

- - - - - - - - -

sampling fre-

quency

A udio

Out

Gat e

Sample

Loop 1

d

b

a

c

e

f

Loop 2

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