Leprecon LP-2000 User Manual

Page 17

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17

CHASE SECTION

The LP-2000 can store eight different chase patterns, of up to 32
steps each. (Note: Software versions prior to 2.10 would only
accomodate 20 steps per chase.) Each chase step can be composed of
any combination of X and Y and preset scenes. The chase memory is
non-volatile, so once a chase is stored, it is preserved in memory
after the chase is turned off and even after the console is powered
down.

Before proceeding, be sure you understand the nomenclature that is
used to describe chases. If a chase is "running," then it is cycling
normally through its pattern of steps, and - assuming the CHASE fader
is up - the associated lights will be coming up on stage. If the
chase is "stopped," then this cycling stops, but the chase is still
on, remaining on the current step with the lights still up. Only when
the chase is turned "off" will the lights go off. (Of course, pulling
down the CHASE fader will turn the lights off as well.)

When chases are edited, chase steps that have been recorded are
designated by numbers in the two-digit chase display. The step
following the last recorded step will always show as a flashing
number. In other words, when stepping through a 14-step chase, the
display will show steps 1 through 14 as unblinking numbers; when
advanced one more step, the display will show a flashing "15"
indicating that this is the next step to be recorded. A chase which
has no recorded information will only show a flashing "1."

CHASE Buttons, 1-8

Pressing one of the numbered gray CHASE buttons will turn the chase
section on, and select the chase pattern that will be active,
indicated by a flashing yellow LED above the selected button. Any
number of chases can be running at once. When more than one chase is
on, only the chase which is currently active will have its LED
flashing; this is the chase that will be under the control of the
panel buttons and the RATE slider. Other chases which are running at
the time will have their LEDs on but not blinking.

When one chase is running, and another is selected, the new chase
becomes active, and the first chase keeps running exactly as it was.

To turn an individual chase off while several chases are running, that
chase must first be selected as the currently active chase by pressing
its numbered button; the accompanying LED will then begin flashing.
Hitting the numbered button a second time will turn the selected chase
off.

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