Leprecon LP-2000 User Manual

Page 30

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rate is independent of the manual color change rate in Sequential
mode, designated in the Colors menu (see page [35]).

The second page of the Script menu contains, once again, the current
and "next" line numbers (these may be edited here as well), followed
by the chase number that will be called up with this cue, and the
delay time that will elapse before the cue is begun. To turn one of
the chases on with the cue, enter any chase number between 1 and 8.
To keep the chase status as is (i.e. a chase already running will keep
running), enter 0 for the chase number. To turn a running chase off
with the cue, enter its negative number by using the Down button. In
other words, if chase 6 is running from a previous cue, turn it off by
entering "-6" as the chase number.

The delay time is the interval, in minutes and seconds, that will pass
between the current cue line and the "next" cue line. This value can
range from one second to 9 minutes and 59 seconds. Large two-digit
values will automatically be converted to minutes and seconds. For
example, typing in 74 will show 1:14 on the display. The delay can
also be set to infinite ("inf") by entering "0" and then pressing the
Down button. A delay set to "inf" causes the console to wait for a
press of the GO button to start the next line's cue. Alternately, the
CROSSFADE slider can be used to manually fade in the next cue scene.

Note that a Cue Script does not have to be started from the beginning
cue; by typing in a line number on the Control page, a script can be
started from that line.

Using Cue Stack Scripted Mode for Manual Operation

(1) With the Link Mode set to Scripted, set up a script of all
desired cues, as outlined above.

(2) Set the delay times of all cues to "inf" by entering 0, then
pressing the Down button, or by entering 999 from the keypad.

(3) From the Cue Stack Control page, the show can now be run by
triggering each line of the script manually with either the
GO button or the CROSSFADE slider. This single move will
initiate whatever scene change, color change, and chase are
programmed for that script line.

Storing Scenes Into the Cue Stack

The LP-2000 Cue Plus can store 999 scenes in the cue stack memory.
The cue stack memory is essentially an extension to the preset memory;
the first memory locations are the presets. In other words, on a 24-
channel console, cue stack scenes 1 through 96 are the same as presets
1 through 96, and on the 48- to 120-channel consoles, cue stack scenes
1 through 192 are identical to those presets. Storing a new scene to
cue stack scene 30, for instance, will store that scene to preset 30
(preset 6 on page 3 of the roller) as well. This allows a show to be

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