Basic manual operation of the lp-2000 – Leprecon LP-2000 User Manual

Page 9

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BASIC MANUAL OPERATION OF THE LP-2000

X and Y Channel Faders

The most basic control of the LP-2000 console is provided by the rows
of faders for the two manual scenes, labeled "X" and "Y." Each of
these faders controls a single console channel, which may translate
into one or more dimmer channels. The green output LED above each
channel normally indicates that channel's intensity within each scene.
(In some cases, scenes and chases can be "previewed," where the scene
or chase is not actually controlling stage lights, but where the
individual channel intensities are indicated by the channel LEDs.)

X and Y Crossfaders

The X and Y Crossfaders, just to the right of the MASTER fader,
control the overall level of each of the X and Y scenes; these levels
are indicated by the green LED above each Crossfader, and by green
LEDs spaced throughout the individual channel faders. The two
Crossfaders operate in opposing directions; to bring up the X scene,
the X Crossfader should be moved to the top of its travel, and to
bring up the Y scene, the Y fader should be moved to the bottom of its
travel. This allows both faders to be moved together to crossfade
between the two scenes.

Typically, a scene might be set up with the X channel faders in
advance, and when that cue is called, the X and Y Crossfaders are
moved upward together, to the X position. This leaves the Y scene to
be set up with the next cue, and at the appropriate time, the
Crossfaders are pulled down to the Y position while the X scene is
then reset for the third cue, and so on.

DELAY Timers

Above the X and Y Crossfaders is a pair of DELAY timers that may be
used to set a fade rate for either or both manual scenes. The timer
for each scene is activated by pressing the blue ON/OFF button located
above the rotary pot. A yellow LED will indicate that the delay timer
is active, and the time selected with the rotary pot (5 to 100
seconds) will be the time taken to crossfade fully from one scene to
the other once the Crossfaders are moved to change scenes. Moving the
Crossfaders less than full travel will result in a partial crossfade;
the crossfade speed is the same, hence the fade takes a proportionally
shorter time.

If the Delay ON/OFF switch is turned off in the middle of a crossfade,
the master level will jump to match the Crossfader's current position.

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