Introduction – Leprecon LP-2000 User Manual

Page 6

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INTRODUCTION

The LP-2000 and LP-2000 Cue Plus are powerful and versatile lighting
consoles, yet are very straightforward to operate. Using these
consoles in a manual mode is simple, yet with just a bit of time spent
learning some additional features, the powerful memory capabilities
will be at your disposal. The LP-2000 with the SoftPatch and the LP-
2000 Cue Plus contain extra features that the standard LP-2000 does
not have, but aside from those features, their operation is identical.
Thus, whenever this manual refers to the LP-2000, that reference
applies to the Cue Plus consoles as well. There are sections at the
end of this manual that deal specifically with the SoftPatch and Cue
Plus options; those sections do not apply to the standard LP-2000.

Before getting started, it is important to recognize a few facts about
the LP-2000. First of all, the console is microprocessor-based, and
can be thought of essentially as a computer (actually several
computers) with some faders and extra hardware attached to it. Like
all computers, it has a display screen to give the operator
information about what it is doing, it has a certain amount of memory
where it can store information (presets, chases, and such), and it
uses "operating system" software to tell it how to operate. Every
time the console is powered up, this operating system is loaded from
internal chips into memory, and the computer then gives itself a quick
checkup; this is why it takes the LP-2000 a few seconds to "boot up."
The display that shows on the screen for these first few seconds tells
what version of the operating system is currently installed in the
console. One of the main advantages of such a setup is that a new
operating system can be easily installed at some later time, perhaps
making the console easier to operate as well as adding some new
features.

The main display screen always tells what the LP-2000 is doing at the
moment. (LP-2000s with the SoftPatch option and Cue Plus consoles
have a second somewhat larger display screen that handles the optional
functions.) The three buttons to the left of the main display are
important, for they determine what "mode" the console is in. The LP-
2000 is always in one of three modes: Run, Record, or Edit. Run mode
is the most common, and is used to run shows in a normal fashion.
Record mode is used to set up and record preset scenes and chases.
Edit mode is used when existing presets or chases need to be modified.
To leave Record or Edit mode, you simply go back into Run mode; you
cannot jump from Record directly to Edit, or vice versa. Always be
aware of what mode the console is in, because certain switches on the
LP-2000's panel have different functions, depending on which mode is
currently selected.

Finally, to prevent the inadvertent erasing of important cues, a
Memory keyswitch has been provided so that the memory can be Locked.
That is, once scenes and chases are programmed, the keyswitch can be
set to the Locked position, and these stored cues can no longer be
altered until the key is used to Unlock the memory. Active scenes and
chases can always be modified, but cannot be saved into memory with
the keyswitch locked. The key is removable in either the Locked or

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