Reverb sends, Reverb returns, Split point – MOTU Track16 - Desktop Studio FireWire/USB 2.0 Interface User Manual

Page 78: Primary controls, Early reflections

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C U E M I X F X

78

Routing inputs, busses and outputs to the
reverb processor

The reverb processor is a single, independent unit
that provides stereo reverb.You can route multiple
signals to it from various points (sends) in the
CueMix FX mixer, but all incoming signals to the
reverb processor are merged and processed
together. The resulting stereo output from the
reverb can then be inserted into a mix bus or
output using stereo returns.

Reverb sends

The following signals can be sent to the reverb
processor via their corresponding sends (discussed
earlier in this chapter):

Mono or stereo inputs (Figure 9-3 on page 62)

Mix bus output (Figure 9-2 on page 60)

Outputs (Figure 9-6 on page 65)

Reverb returns

The stereo output from the reverb processor can be
sent to the following destinations via their
corresponding returns (discussed earlier in this
chapter):

Mix bus outputs

Outputs

The computer (via the Reverb Return bus)

Split point

The

Split Point

(Figure 9-23) prevents feedback

loops that would be caused by a signal being sent to
the reverb processor and then returned to the same
signal path.

Mix

When the Split Point is set to

Mix

, the returns in the

Mix bus tab become active and the sends in the
Output tab gray out. This allows you to send from
inputs and mixes and return to mixes and outputs.

Output

When the Split Point is set to

Output

, the sends in

Output tab become active and the returns in the
Mix bus tab gray out. This allows you to send from
inputs, mixes and outputs and return to outputs.

Primary controls

The Primary Controls section (Figure 9-23) in the
Reverb tab provides the following basic parameters
for programming the reverb.

Reverb Time

Reverb time

determines the length of decay, or

tail

,

of the reverb. This is a global setting for the reverb
processor. You can further refine the tails by
independently setting the reverb time of three
separate frequency bands, as discussed below in
the Reverb Design section.

PreDelay

PreDelay

is the amount of time before you hear the

very first reflections. If you are in a large room, it
takes a while before the first reflections return.
PreDelay is useful for clarifying the original sound.
For example, with vocals, the reflections won’t start
until after the initial sound of a word has been
sung.

Shelf Filter

The

Shelf Filter

is a low-pass filter that controls the

high frequency characteristics of the overall effect.

Frequency

sets the cutoff frequency for the filter

and

Cut

sets the amount of signal attenuation

applied by the filter.

Early reflections

Initial reflections give a space its unique sound.
The shape of the room, the angles of the walls, even
furniture in the room will produce a series of Initial
Reflections. Think of the early reflections and
room type

as the “flavor” of the reverb. You can

choose between several types of rooms. These are
acoustic models for simulating these different

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