elektraLite P100 Manual Part Two User Manual

Page 34

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106

a


A/B
The A/B fader is used to load cues into the cue editor, normally in sequential order, manually
crossfading from the previous one to the new one. Whenever the fader leaves an end, it takes over
control of the interpolation between the previous and current look in the cue editor. When it reaches
the opposite end, the current look is copied into the previous look, and the next cue in sequence is
added to (or overwrites, if solo mode is on) the current look. When a cue is invoked in this manner, its
crossfade time is ignored, and the crossfade is done manually. If a cue is selected by command, such
as with the Go button, the fader is disabled until it next leaves an end.

Attribute
An attribute is a controllable characteristic of a fixture that is designed to be set once when the fixture
is configured, and only altered if the physical fixture is reconfigured. Like a feature, each attribute has
a predefined name and can be set to a range of integer values. All DMX fixtures, for instance, have at
least two attributes, called DMX Port and Base Channel. Stage Focus coordinates are also stored as
attributes.

b

Blind Mode
The Blind switch contains an LED which indicates blind mode, and is toggled on and off when the
switch is pressed. When blind mode is off, the cue editor, chase editor and macro editor act as control
sources that contribute, along with the dimmer and submaster faders, to the actual appearance of the
stage. When blind mode is on, the editors cease to act as control sources, so that cues, chases and
macros can be edited invisibly while the dimmer and submaster faders are used to control the
appearance of the stage.



c


Chase
A chase is a sequence of cues that is automatically played in rotation. Each step in a chase consists of
a cue number, a step rate, a crossfade time percentage and a mode. The rate is specified in steps per
minute, and ranges from 1 to 1200. The crossfade time is expressed as a percentage of the duration of
each step, and controls how long it takes for the current step cue to fade in and the old one to fade out.
This crossfade time overrides the crossfade time embedded in the definition of the cue; that time is

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