elektraLite P100 Manual Part Two User Manual

Page 37

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Cue Editor
The cue editor consists of a cue, and a pair of look objects, called the previous look and the current
look, used for crossfading. The current look is a "flattened" version of the cue, meaning that it
contains all features mentioned directly in the cue and indirectly in its presets. If the same feature is
mentioned more than once, HTP features assume the highest value encountered, and LTP features
assume the value specified in the cue, or in the highest-numbered preset if missing from the cue.
Thresholds are merged by taking the lowest start threshold and the highest end threshold.

When the user edits the cue, the changes are made to the cue and also to the current look; the cue is
what is stored when the user executes a Store Cue command, but the look (actually an interpolation
between the two looks) is what controls the fixtures on stage.
When a new cue is selected, the cue editor may be at any point in its crossfade between the previous
and current look. For all HTP features, that interpolation is captured and stored into the previous look;
for all LTP features, the current output value is captured and stored into the previous look instead.
Then the new cue is flattened into the current look, as described above. If a feature is mentioned in the
current look but not the previous look, it is added to the previous look with a value of zero if it is
HTP, or with a snapshot of its current output value if it is LTP. If a feature is mentioned in both looks
and is LTP, its value in the old look is replaced with the current output value, in case control had been
seized by a different control source, and control is given back to the cue editor. If a feature is
mentioned in the previous look but not the current look, it is removed if it is LTP, or if it is HTP with
a value of zero; if it is HTP with a nonzero value, it is added to the current look with a zero value and
crossfade thresholds of zero and 100 percent.
Normally, the cue editor is one of the control sources that controls the physical fixtures by
interpolating between the previous and current look, although the CP-100 can be put into blind mode
to allow cues to be edited while the fixtures are controlled by the faders. When cues are manually
executed, they either replace the contents of the current look or are merged into it, depending upon
whether solo mode is in effect.

d


D.B.O.
This stands for dead black-out. The D.B.O. switch is a toggle switch that overrides the Grand Master
fader, as though it was moved to the bottom. This forces all Dim features to zero, and turns off all
fixtures that have no dimmers by whatever alternate means is available, usually by selecting an
opaque position on a gobo wheel.


Dimmer
A dimmer is a simple fixture that supports one feature, which controls its brightness. Dimmers are
kept in a separate list from fixtures because they are programmed through different commands.


Dimmer Fader
Each of the six dimmer faders is associated with a look that lists any number of dimmers, plus any
number of fixtures that have Dim features, and scales their brightness in tandem. That is, moving a
dimmer from bottom to top causes the brightness of the associated dimmers to go from zero to a

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