elektraLite P100 Manual Part Two User Manual

Page 47

Advertising
background image

119

crossfade times, chases and macros start as soon as the submaster is activated, but don't stop until the
cues have all crossfaded back to zero.

In addition, each submaster has a Flash switch. If a submaster is inactive, this activates it and sets it to
its maximum value when the switch is pressed, and then deactivates it when the switch is released; no
crossfading takes place. If a submaster is already active, this simply forces all crossfades to their
maximum value when the switch is pressed, and returns it to where it would have been when the
switch is released.

There is also a virtual "submaster zero" that is always at maximum. Cues, chases and macros can be
turned on and off without using the cue, chase or macro editor by adding them to this submaster.
There is only one "submaster zero," not one per page. Note that when a cue is added to submaster zero
(or any active submaster), it turns on instantly, with no crossfade.

Submaster faders can be operated in two modes. In the simplest mode, only six submasters may be
active at a time, one for each fader (not counting submaster zero). If the page number is changed
while a fader is active, the latter remains assigned to the original page as long as it stays active. This
condition is indicated by flashing the corresponding Flash LED. When the fader is moved to the
bottom, or the automatic fade-out completes, the fader becomes inactive, and is then assigned to the
current page.
The other mode is called Latch mode. When the page number is changed, the faders and associated
switches and LEDs are immediately connected to the submasters of that page. If a submaster is turned
on, and the page is changed, that submaster cannot be turned off without going back to that page, or
resorting to an explicit Submaster Stop command.




t


Trigger
An input from an external device that causes cues, chases or macros to be played. Every cue, chase or
macro may be assigned to a single trigger input, which may be either a DMX input channel, in which
case it responds to the input value going from zero to nonzero and back, or to a MIDI note, in which
case it responds to the note turning on and off.

Advertising