Shortcut reference – vMix Live Production Software Pro User Manual
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vMix User Guide
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Shortcut Reference
The shortcuts below can be configured as keyboard or controller shortcuts to allow easy control of common
Instant Replay functions.
See the
For a complete list of Instant Replay Shortcuts see
ReplayStartRecordin
g
ReplayStopRecordin
g
ReplayMarkIn
Create a new event with the In Point set to the current time (when live), or the time
displayed in the Replay Controller (when in recorded mode)
ReplayMarkInRecor
ded
ReplayMarkInLive
Create a new event with the In Point set to either the current time or the time
displayed in the Replay Controller
ReplayMarkInRecor
dedNow
Jumps to recorded mode and starts a new event from the most recent frame
allowing the operator to move the position bar backwards to set the out point.
ReplayMarkOut
Complete an event started with ReplayMarkIn and set the Out Point to the time
described in
ReplayMarkInOut
Create an event with
Value
specifying the number of previous seconds to use
according to the time described in
ReplayMarkInOutLiv
e
ReplayMarkInOutRe
corded
Create an event With Value specifying the number of previous seconds to use from
either the current time or the time displayed in the Replay Controller
ReplayMarkCancel
Cancel incomplete event and delete it from the list
ReplayMoveSelecte
dInPoint
Set
Value
to the number of frames (positive or negative) to add to the InPoint of
the selected event
ReplayMoveSelecte
dOutPoint
Set
Value
to the number of frames (positive or negative) to add to the OutPoint of
the selected event
ReplayLive
Set all new event timing to Live mode. See
ReplayRecorded
Set all new event timing to Recorded mode. See
ReplayLiveToggle
Toggle between Live and Recorded modes.See
ReplayACamera1,2,
3,4
Change camera angle for playback channel A
ReplayBCamera1,2,
3,4
Change camera angle for playback channel B
ReplaySelectEvents
1,2,3,4,5,6,7,8
Select the Event List to display in the Instant Replay Controller and to use as a
reference for any related controls
ReplayPlayEvent
Set
Value
to a positive number starting from 0 where 0 is the most recent event
and 1 is the next most recent and so on.
ReplayPlayEventTo
Output
Same as ReplayPlayEvent but this will also automatically transition Replay A to
output if it is not already.