Controller edit, Store the new sound, Controller – Panasonic SX-KN2600 User Manual

Page 169: Procedure, Part x sound edit

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Part X

Sound Edit

169

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Controller Edit

Specify how operation of the controllers, such as the wheels, etc., affects the sound.

CONTROLLER

1.

On the SOUND EDIT menu display, select
CONTROLLER.

• The display looks similar to the following.

2.

Use the buttons to the left of the display to
select a controller.

• Two functions can be assigned to each con-

troller.

3.

Use the FUNCTION

and

buttons to select

a function for the controller.

4.

Use the DEPTH

and

buttons to set the

depth of the function applied by the controller.

5.

Use the ON/OFF

and

buttons to set the

controller to on or off for each tone.

• When set to INV, the effect is applied

inversely.

6.

Repeat steps 2 to 5 for the other controllers,
as desired.

7.

Use the GLIDE

and

buttons to select

whether or not the glide effect is active.

ENABLE:

The glide effect is enabled.

DISABLE:

The glide effect is disabled.

• To assigning a function to the foot switch, refer

to page 172.

Store the new sound

The MEMORY button in the SOUND GROUP section accesses memory banks reserved for the sounds
you create with the SOUND EDIT. You can store up to 40 original sounds then select the sounds just like
the other sounds in the SOUND GROUP.

Procedure

1.

When you have edited the sound to just the
way you like it, on the SOUND EDIT menu dis-
play press the WRITE button.

• The display changes to the MEMORY WRITE

display.

2.

To assign a name to your new sound, press
the SOUND NAMING button.

• If you do not assign a name to your sound, the

name becomes the same as the original
sound from which you started. In this case,
skip to step 5.

• The display changes to the SOUND NAMING

display.

15_Part X.fm 169 ページ 2003年2月5日 水曜日 午後1時55分

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