Delete, reset, and move flex markers – Apple Logic Pro X User Manual

Page 394

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Chapter 14

Edit the timing and pitch of audio

394

Delete, reset, and move flex markers

When you delete a flex marker, any time changes that occurred in the area around the flex
marker are either removed—resetting the audio material to its original position—or reset
according to the time-stretching offset of the previous flex marker or region start position and
the following flex marker or region end position.

You can delete only those flex markers that were manually added or all flex edits that were
carried out on the audio file, which includes audio quantization.

You can also change the position of a flex marker in an audio region without changing the
timing of the audio material before or after the flex marker.

Flex Time is also available in the Audio Track Editor, when Show Advanced Tools is selected in

the Advanced preferences pane.

Delete a flex marker from an audio region
Do one of the following:

m

Place the pointer over the flex marker, then click the “x” symbol in the region header.

m

Double-click the flex marker.

m

Drag across the flex marker with the Eraser tool.

Important:

Use the Eraser tool in the body of the waveform only. Using it in the region header

deletes the entire region.

m

Control-click the flex marker, then choose Delete Flex Marker from the shortcut menu.

Delete multiple flex markers from an audio region

m

Drag across multiple flex markers with the Eraser tool.

Important:

Use the Eraser tool in the body of the waveform only. Using it in the region header

deletes the entire region.

Delete all manually added flex markers from an audio region

m

Control-click the region background, then choose Reset Manual Flex Edits from the
shortcut menu.

Reset a region to its original length

m

Control-click the region background, then choose Reset All Flex Edits from the shortcut menu.

All flex markers are deleted, including any that were placed automatically—during the audio
quantization process, for example.

Move a flex marker to a neutral position

m

Control-click the flex marker, then choose Set To Neutral Position from the shortcut menu.

The flex marker moves to the same position the audio sample would have moved to if the flex
marker had been deleted.

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