About the effect types, 49 mixer functions (vf80ex) – Fostex VF80EX User Manual

Page 49

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49

Mixer Functions (VF80EX)

Name

Parameter type

Explanation

L01 Norm HALL

REVERB

Standard hall reverb; detailed and transparent, with a moderate amount of early reflections.

L02 Pres HALL

REVERB

Hall reverb with presence and definition.

L03 Wet HALL

REVERB

Hall reverb with restrained high-frequency and a refreshing atmosphere.

L04 NoER HALL

REVERB

All-purpose hall reverb with no early reflections, and even decay of all frequencies.

L05 Lo-F HALL

REVERB

Hall reverb with lingering low-frequency reverberation.

L06 STADIUM

REVERB

Stadium reverb characterized by long early reflections.

L07 AUDITRIUM

REVERB

Reverb simulating an auditorium with suppressed reverberation.

L08 HALL WAY

REVERB

Reverb with a long pre-delay, creating the impression of an extended space.

L09 Norm ROOM

REVERB

Room reverb simulating a moderate space with some sparkle.

L10 Dead ROOM

REVERB

Room reverb simulating a narrow and dead room. Adding a slight amount will give warmth to the sound.

L11 Pres ROOM

REVERB

All-purpose room reverb, with good definition and few early reflections.

L12 DrumBOOTH

REVERB

Room reverb simulating a drum booth.

L13 GARAGE

REVERB

Room reverb simulating a narrow and live space like a garage, with crisp presence.

L14 NormPLATE

REVERB

Modern-sounding plate reverb with wide bandwidth.

L15 Old PLATE

REVERB

Standard plate reverb with the character of older plate units.

L16 PresPLATE

REVERB

Plate reverb with good definition and extended high-frequencies.

L17 Wet PLATE

REVERB

Plate reverb with a gentle character.

L18 DigiPLATE

REVERB

Plate reverb that emphasizes a digital character, with metallic early reflections.

L19 NormVOCAL

REVERB

All-purpose hall reverb with no early reflections, and uniform decay at all frequencies.

L20 PresVOCAL

REVERB

Short reverberation with extended high frequency is added to the early reflections of an ideal vocal booth. Since
this adds sparkle to the sound, it is effective when you wish to bring the vocal to the forefront.

L21 SoloVOCAL

REVERB

Plate-like reverb is added to a spacious short delay. This blends well with any genre of music.

L22 Arena VOC

REVERB

Gentle reverb is added to spacious stadium-type early reflections.

L23 Arena CHO

REVERB

Short reverb with extended high frequency is added to spacious stadium-type early reflections. Effective on
chorus parts.

L24 KARAOKE

REVERB

All-purpose reverb (karaoke style) that makes any vocal sound professional.

L25 MnDL-HALL

DLY+REVERB

A combined effect of mono delay and hall reverb.

L26 MnDL-PLT

DLY+REVERB

A combined effect of mono delay and plate reverb.

L27 PnDL-HALL

DLY+REVERB

A combined effect of panning delay and hall reverb.

L28 PnDL-PLT

DLY+REVERB

A combined effect of panning delay and plate reverb.

L29 MonoDELAY

DELAY

Mono delay

L30 PanDELAY

DELAY

Panning delay

L31 MonoBpmDL

BPM DELAY

Mono delay. Specify BPM and note value to set the delay time.

L32 PanBpmDL

BPM DELAY

Panning delay. Specify BPM and note value to set the delay time.

L33 Short DL

SHORT DELAY

Short delay that allows you to set the delay time precisely.

L34 DOUBLING

DOUBLING

Doubling that allows you to set separate delay times for L and R.

L35 CHORUS

CHORUS

Produces a chorus effect. A doubling effect can also be added.

L36 FLANGE

FLANGE

Produces a flanging effect.

L37 MonoPITCH

MONO PITCH

Pitch shift adjustable in a +/-2 octave range.

L38 DlyPITCH

DELAY PITCH

Pitch shift with a feedback delay, allowing strange effects to be produced.

L39 Dist Gtr

DISTORTION

Distortion sound for a guitar. (See "Advanced Operations" on page 84.)

L40 Dist Bass

DISTORTION

Distortion sound for a bass. (See "Advanced Operations" on page 84.)

L41 Dist Drum

DISTORTION

Distortion sound for drums. (See "Advanced Operations" on page 84.)

L42 Dist Voice

DISTORTION

Distortion sound for a voice. (See "Advanced Operations" on page 84.)

L43 Gtr Amp Sim

SIMULATION

You can simulates popular guitar amplifier sounds. (See "Advanced Operations" on page 84.)

L44 Mic Sim

SIMULATION

You can simulates famous microphone sounds. (See "Advanced Operations" on page 84.)

About the effect types

Effect types L01 through L38 are used for the loop effect, while L39 through L44 are used for the insert effect.

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