Intensity palettes, Naming palettes, Updating palettes – ChamSys MagicQ User Manual User Manual

Page 107: Copying and moving palettes, Removing attributes from palettes, 3 intensity palettes, 4 naming palettes, 5 updating palettes, 6 copying and moving palettes, 7 removing attributes from palettes

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10.3

Intensity Palettes

From v1.6.5.1 the Intensity window has been enhanced to have a View Palettes view similar to the Position, Colour and Beam
windows. Palettes can be recorded, moved, copied and removed and used within Cues just as with Position, Colour and Beam
palettes.

By default only Intensity parameters are recorded into the Intensity Palettes regardless of whether other attributes are in the
programmer. A record mask (SHIFT + RECORD) can be used to override which attributes are recorded.

The only difference with Intensity Palettes compared to Position, Colour and Beam palettes is that by default the record type is
set to all heads that have intensity in the Programmer being recorded into the Palette not just the selected heads. This avoids the
need to always select heads (e.g. by selecting the All Dimmers group) before recording an Intensity Palette. The record type can
be changed by pressing SHIFT RECORD and selecting RECORD TYPE.

To record intensity into a Colour, Beam or Position Palette hold SHIFT and press RECORD to open the Record Options Window
(as above) and select the REC INT soft button.

10.4

Naming Palettes

A palette can be named when it is recorded by keying in the name before selecting the palette entry to record.

A palette can be named at any time by keying in the name, pressing SET and selecting the palette entry. If you are not using an
external keyboard the select the palette entry, press SET and enter the name on the on screen keyboard.

10.5

Updating Palettes

A palette can be updated simply be selecting some heads, applying the palette and then re-recording the palette. Only the heads
that are selected when you re-record the palette will be modified in the palette - other heads recorded in the palette will not be
changed.

A complete palette can be edited using Include and Update. Press Include and then select the Palette entry to include the entire
palette into the programmer. The console automatically selects all the heads that are in the Palette entry. Modifications can then
be made in the programmer, and when complete pressing Update stores the changes back to the Palette.

10.6

Copying and moving Palettes

Palette entries can be moved and copied just like any other window item.

When a palette entry is moved, programming follows the palette entry - i.e. if you have a Cue which uses a Colour palette entry,
then moving that Colour palette entry, will cause the Cue to be updated to continue to reference the palette entry.

10.7

Removing attributes from Palettes

You can delete an entire palette entry by using REMOVE as with any window item.

To remove specific attributes from a palette entry you can use the REC REMOVE record option. This works in a similar way to
the normal record mode – except that where items in the programmer are normally merged into the palette entry, they are now
removed.

The MASK IPCB and MASK ATTRIB record options enable selection of which options are deleted as for normal recording of
palette entries.

For example, to remove the shutter attribute from a previously recorded beam palette entry; clear the programmer, select the
heads, and modify the shutter attribute only. Then press SHIFT and RECORD, and select the REC REMOVE and MASK
ATTRIB, Shutter record options. Then select the palette entry.

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