LSC Lighting maXim S User Manual

Page 20

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maXim S & M

Operator Manual V3

Page 16

LSC Lighting Systems (Aust) Pty. Ltd

7 MEMORY

STRUCTURE

7.1 OVERVIEW
Scenes, Chases and Stacks can be recorded in
any of the “PLAYBACK” memories. The memories
are organised in 9 pages with each page
containing 12 (24) memories giving a total of 108
(216) memories. Access is via the red bank’s 12
(24) f/a buttons in conjunction with the [page]
number. You determine what each page contains
when you record (or copy) scenes, chases or
stacks into the f/a numbers of that page. Each
memory can only be used to hold one object. For
example, if a memory has been used for a scene,
a chase or stack recorded in the same location
would overwrite the scene.

To see the type of object recorded in each
memory; HOLD [page red bank].
A window pops up on the optional video showing
memory usage and the playback flash/assign
buttons indicate their contents as follows;

Playback Contents Playback f/a LED

Scene On

steady

Chase Fast

Flash

Stack Slow

Flash

Empty Off


When you press [edit], [assign copy] or any
[record] button, all Playback f/a buttons flash twice
(to indicate that they are possible choices), then
they show their contents as above.
If you change pages whilst in “edit”, “assign copy”
or “record” modes, the contents of the selected
page is also shown.

7.2

“PLAYBACK” MEMORY ACCESS

When the red bank is changed to “p'back” mode
or when a red bank page is changed whilst in
p'back mode, the contents of the indicated red
page are COPIED (subject to any “Page Freeze”
below) into the red playbacks.
Stacks occupy memory locations on the red
pages but do not load onto playbacks. They must
be individually COPIED from red memory to the
stack master for playback.

7.3 MODE/PAGE

FREEZE

A “MODE/PAGE FREEZE” feature prevents the
contents of a “live” fader from being changed if its
level is above 5% when a mode or page is
changed. The current contents of any live fader is
held until such time as that fader is faded down
below 5% when it will be automatically updated
with its pending assignment for the new mode or
page. This prevents scenes, chases or channels
“crashing in” on stage if their fader is contributing
to the output when a different mode or page is
selected.

7.4 FREEZE

INDICATOR

Whenever there is a pending scene, chase or
channel change due to a 'Mode or Page freeze',
the “LED” indicator in the “mode red bank
button will flash.


This acts as a warning to you that the contents of
a fader on the Red bank may change after it is
faded down.

The optional video screen also shows the current
page number loaded on each playback.

7.5 “RECORD”

MEMORY

ACCESS

During recording, storing, editing or copying, you
can directly access any of the memory locations
on any page by using the [page red bank] and
[f/a] buttons. Changing pages when recording,
editing or copying does not affect the current
contents of a playback.
If you attempt to record, store or copy over an
existing memory a warning will appear on the
maXim’s display. To overwrite the memory either
press [yes] or press the locations [f/a] button a
second time. To pick a different memory location
press [page] (optional), [f/a] (new location).

7.6

SELECT PLAYBACK

When [select], [f/a] is pressed, the copy of a
scene or chase in a playback can be varied
without affecting the original memory.

When [select] is de-selected, the changes are
retained in the playback until a new memory is
loaded onto the playback by a page change or a
copy operation.
To reload the original memory into a playback
press; [copy], [f/a] (to same) [f/a].

7.7 EDIT

MEMORY

When [edit], [f/a] is pressed, the copy of a scene
or chase in a playback and the original memory
are edited.

When [edit], [page], [f/a] is pressed, if the page
you select is not currently loaded on a playback,
the original memory can be edited.

7.8 EXTERNAL

STORAGE

The optional USB connector allows you to plug in
a USB “flash disk” memory device and then save
or load a “show” using the USB disk. A “show”
contains the entire contents of the maXim's
memory. This includes all Scenes, Chases,
Stacks, SyncoBEATs and the Patch.

Freeze
indicator

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