12 stacks – LSC Lighting maXim S User Manual

Page 30

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maXim S & M

Operator Manual V3

Page 26

LSC Lighting Systems (Aust) Pty. Ltd

12 STACKS

12.1 OVERVIEW
A stack is a recorded list of steps that are to be
replayed in order. Each step consists of either a
scene, a chase or a snapshot of the output (which
is taken when that step is added). Stepping from
one step to the next is a Dipless Crossfade and is
usually executed manually but can be automatic.
Each Stack and each step can be named.

Up to 500 steps may be recorded in each stack
and up to 109 (217) separate stacks may be
recorded into memory. If all the lighting cues in a
"show" have been recorded into a "stack", then
the entire show may be performed on the stack
master by simply pressing the forward " > " button
for each lighting cue.

Stacks are recorded by page/stack number. Page
numbers are selected with the [page] button and
stack numbers are selected with the red [f/a]
buttons. Stacks may be randomly recorded into
any page, f/a number, however scenes, chases
and stacks use the same memory locations. A
stack recorded in a previously used number will
overwrite the previous contents.

Stacks may only be replayed on the Stack Master,
which provides comprehensive facilities to control
the replay of the Stack. Crossfade times for each
step are recorded into memory or can be under
control of the time faders. Each step can be given
a “link“ time causing it to automatically step after
an elapsed link time.

A stack may be edited. The contents of any step
may be changed, the fade and link times varied
and steps may be inserted or deleted. A stack
may be copied onto another page/ f/a number or
onto or from the Grab master.

12.2 RECORDING A STACK
To record a stack, press;
[record stack],
[page red bank] (optional),
[f/a] (stack number) (any red f/a).
Adding steps:
• To select a scene as a step press;

[page red bank] (optional),
[f/a] (scene number).

• To select a chase as a step press;

[page red bank] (optional),
[f/a] (chase number).

• To record a snapshot (of the current maXim

output) as a step press;
[record scene].
A blackout can be recorded as a step

• To add a range of memories (scenes and or

chases) select the [page] (optional) then
HOLD [f/a] (first memory in range), and tap
[f/a] (last memory in range). Any memory in
the selected range that is empty or contains a
stack will be ignored


Continue to add steps. You may mix snapshots,
chases or scenes in any order.
When all steps have been added, complete the
stack by pressing;
[record stack].

12.2.1 REMOVING

STEPS

Whilst recording the stack (above), the last step
may be deleted by pressing; [remove].

12.2.2 FADE AND LINK TIMES

As each step is added (above) you may set the
fade IN, OUT and LINK times (automatically links
to next step after link time expires) for that step.

After each step has been added, repeatedly press
[function] to cycle through the fade IN time, fade
OUT time and LINK time. When any of the time
settings are indicated, rotate the EDIT wheel to
set the desired time. The maximum time is more
than 16 minutes and the minimum time is 0
seconds. When a time is set lower than 0
seconds, it reverts to “Fader” control (IN or OUT
time fader).
If you do not enter a time then the default settings
will be used. The default step times are;
• SCENE = The fade times from that scene.

• LINK = No link.

• SNAPSHOT = In time and Out time faders.
(You can change the default times with the “Setup
Preferences” function. See the “UTILITIES”
section).

See REPLAYNG STACKS below for more details
on fade and link times.

12.2.3 NAMING

A

STACK

Each stack is by default given its bank, page and
f/a number as a name. For example, r1:03 (red
bank, page 1, stack 3).

To enter or change a name, HOLD [function], tap
[f/a] (name).
The display says “Pick Object to Name”.
Press [page red bank] (optional) [f/a] (stack
number)
Either rotate the EDIT wheel or press the yellow
bank [f/a] buttons for the desired characters or the
red bank [f/a] buttons for numbers 1 to10 (0) as
labelled below the buttons. Where several
characters are printed below each button, multiple
presses select the next character in a similar
fashion to a mobile telephone keypad.
Press [<] or [>] to move the cursor and press
[remove] or [add] to remove or add characters or
spaces. When finished, press [ok].

12.2.4 NAMING EACH STEP IN A

STACK
See “EDITING A STACK” below.

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