Vuzix Wrap 920AR User Manual

Page 64

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Bounce coefficient:

1.0

Static Friction:

0.0

Sliding Friction:

0.0

All interactive objects and the user’s current camera are acted upon via the physics
engine.

Gravity
This option applies gravity effects to the Current Camera and all objects attached to
that camera.

If Gravity is enabled, it overrides and requires the collisions function below to be
enabled. If Gravity is not enabled, all interactions with interactive objects are
straight-line velocities.

The direction of gravity is based on the down direction of your starting camera and
the amount of gravity can be adjusted using the Gravity value settings below.

Note:

The first gravity gizmo added to a scene overrides all cameras gravity vectors.

Fly Mode

Note:

Fly Mode applies to VR Mode only (outward looking view).

Fly Mode allows you to exempt the camera from the effects of gravity.

When selected, the current camera is unaffected by gravity. If this option is not
selected, gravity holds the current camera down to the surface.

Collision
If the Collision option is not selected a camera can pass through objects. If Collision
is enabled the camera will stop when it collides with an object as if it were solid
matter.

Collisions with interactive objects are valid only when the collision detection
function is enabled.

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