Auto punch, P1 atpunch: settings for auto punch-in/out, Recording – Strahl D1600mkII User Manual

Page 127

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119

COUNTER

Reference

SYSTEM /

USB

RECORD

TRACK

SONG /

CD

STORE

MARK

SCENE

TEMPO /

RHYTHM

IN / LOC1...

END / LOC4

AUTO

PUNCH

LOOP

UNDO

TRIGGER

SCRUB

ENTER

INPUT /

TUNER

EQ /

PHASE

INSER

T

FX

MASTER

FX / AUX

SOLO /

MONITOR

METER /

Tr VIEW

Tr

ST

ATUS

PA

N

FADER

TRANSPORT

P1 AtPunch: Settings for auto punch-

in/out recording

Auto punch-in/out recording

is a function that automati-

cally starts recording (punch-in) and stops recording
(punch-out) at the time locations you specify beforehand.
If you record when “AutoPunch” is “On,” punch-in/out
recording will occur automatically.

By turning the [RHSL] key “On,” you can rehearse auto
punch-in/out recording (i.e., practice without actually
recording anything).

1. AutoPunch ................................................... [On, Off]

Set the auto punch-in/out recording function on/off.

On

: When you record, auto punch

recording will occur. When “On,” the [AUTO PUNCH]
key will light.
When you begin recording, the song will start at the pre-
roll time before the registered time (IN), recording will
occur for the recording region (INOUT), and playback
will stop after the post-roll time.

Off

: When you record, recording

will occur normally.

2. In ...................................................... (000:00.000…)

This shows the auto punch-in time (where recording will
begin).
To set this time location, use the [STORE] key and [IN/
LOC1] key, or use “Wave.”

3. Out.................................................... (000:00.000…)

This shows the auto punch-out time (where recording
will end).
To set this time location, use the [STORE] key and
[OUT/LOC2] key, or use “Wave.”

4. RolTime......................................................................

Specifies the pre-roll and post-roll times for auto punch-
in/out.

4a. PreRoll ....................................................[00...10]

Specifies the time before punch-in during which you can
prepare to record.

4b. PostRoll...................................................[00...10]

Specifies the time after punch-out during which you can
hear the transition to the existing material.

4c. Unit................................ [Second, Meas(Measure)]

Select the units for the pre roll, post roll times.
You can select either seconds or measures.
Press the “OK” button, and the specified pre/post-roll
times will take effect. If you press the “Cancel” button,
the times you set will be cancelled.

5. Wave.........................................................................

You can view the waveform as you set IN and OUT,
which allows you to specify time locations with greater
precision.

You can use the Play From function, Play To func-
tion, and Slow Play function. For details on using
these functions to play the track data, refer to “15.
SCRUB” (→p.122).

5a. In ................................................ [000:00.000…]

5b. Out.............................................. [000:00.000…]

Set IN and OUT.
When you place the cursor at “In” or “Out,” the track
selected by “TrackSelect” will automatically be set to
Solo and Scrub On, so that you can rotate the [VALUE]
dial to hear only the sound of that track.

5c. TrackSelect ....................................... [Track1…16]

Select the track whose waveform will be shown and
which will be played. Press the “ ” button and select
from the list.

5d. Zoom In/Out/Up/Down

Adjust the size of the waveform display and the play-
back speed.

: Expand the waveform display vertically.
: Shrink the waveform display vertically.
: Expand the waveform display horizontally.
: Shrink the waveform display horizontally.

When you press the “OK” button, the times you speci-
fied for “In” and “Out” will be overwritten onto the
respective keys ([IN/LOC1], [OUT/LOC2]). If you press
the “Cancel” button, the times you selected will be can-
celled.

11. AUTO PUNCH

1

4
5

2

3

4a

4c

4b

IN(LOC 1)

OUT(LOC 2)

PreRoll

PostRoll

Stop recording

Begin recording

Auto punch-in/out recording
Loop recording (this region will be repeated)

Playback

Playback

Recording

5a
5c

5d

5b

IN / LOC1...

END / LOC4

AUTO

PUNCH

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