Effect parameter list, Reverb rv1 – rv7, Delay dl1 – dl6 – Strahl D1600mkII User Manual

Page 145: Effect parameter list” (→p.137), Category: reverb-type effects, Category: delay-type effects

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137

Inser

t FX (2in2out x 2) /

Master FX / Final FX

Inser

t FX (2in2out x 2) /

Final FX

Inser

t FX

(1in2out x 2)

Inser

t FX

(1in1out x 4)

Inser

t FX

(1in1out x 8)

Ef

fect Control

Ef

fect Parameter List

Effect Parameter List

Example

Algorithm number: Category number: Algorithm name

1: RV1: Reverb Hall

* Parameters marked by an “*” in front of the screen parameter

name can be controlled by an external device such as an
expression pedal. (→p.91 “Device”)

These algorithms can be selected for an insert effect if
2in2out

x

2

” is selected for “SelectEffType”. They can also be

selected for a master effect or a final effect.

When these effects are used as an insert effect or final effect,
they are stereo-in/stereo-out. However when these effects
are used as a master effect, they are mono-in/stereo out.

Reverb RV1 – RV7

Category: Reverb-type effects

1: RV1: Reverb Hall

This hall-type reverb simulates the reverberation of mid-size
concert halls or ensemble halls.

2: RV2: Smooth Hall

This hall-type reverb simulates the reverberation of larger halls
and stadiums, and creates a smooth release.

3: RV3: Reverb Wet Plate

This plate reverb simulates warm (dense) reverberation.

4: RV4: Reverb Dry Plate

This plate reverb simulates dry (light) reverberation.

: Pre Delay [msec], : Pre Delay Thru [%]

The “Pre Delay” sets the delay time to the reverb input, allowing
you to control spaciousness.
Using the “Pre Delay Thru” parameter, you can mix the dry sound
without delay, emphasizing the attack of the sound.

5: RV5: Reverb Room

This room-type reverb emphasizes the early reflections that
make the sound tighter. Changing the balance between the early
reflections and reverb sound allows you to simulate nuances,
such as the type of walls of a room.

6: RV6: Bright Room

This room-type reverb emphasizes the early reflections that
make the sound brighter.

: ER Level, : Reverb Level

These parameters set the early reflection level and reverb level.
Changing these parameter values allows you to simulate the type of
walls in the room. That is, a larger “ER Level” simulates a hard wall,
and a larger “Reverb Level” simulates a soft wall.

7: RV7: Early Reflection

This effect is only the early reflection part of a reverberation
sound, and adds presence to the sound. You can select one of the
four decay curves.

: Type

This parameter selects the decay curve for the early reflection.

Delay DL1 – DL6

Category: Delay-type effects

8: DL1: L/C/R Delay

This multitap delay outputs three Tap signals to the left, right,
and center respectively. You can also adjust the left and right
spread of the delay sound.

Parameter name shown on screen..... Range of parameter
(parameter name)

Explanation

*Time (Reverb Time [sec]) ................................... 01...10.0s Sets the reverberation time

Time (Reverb Time [sec]) ................0.1...10.0 Sets the reverberation time

HiDamp (High Damp [%])....................0...100 Sets the damping amount in the high

range

PreDly (Pre Delay [msec])...................0...200 Sets the delay time from the dry sound

Thru (Pre Delay Thru [%]) ...................0...100 Sets the mix ratio of non-delay sound

EQTrim (EQ Trim) ................................0...100 Sets the EQ input level

LEQG (Pre LEQ Gain [dB]) .............–15...+15 Sets the gain of Low EQ

HEQG (Pre HEQ Gain [dB]) ............–15...+15 Sets the gain of High EQ

Mix (Wet/Dry) ................ Dry, 1:99...99:1, Wet Sets the balance between the effect and

dry sounds

Insert Effect (2in2outx2)/
Master Effect/Final Effect

Time (Reverb Time [sec]).................. 0.1...3.0 Sets the reverberation time

HiDamp (High Damp [%]).................... 0...100 Sets the damping amount in the high

range

PreDly (Pre Delay [msec])................... 0...200 Sets the delay time from the dry sound

Thru (Pre Delay Thru [%]) ................... 0...100 Sets the mix ratio of non-delay sound

ERLvl (ER Level)................................. 0...100 Sets the level of early reflections

RvbLvl (Reverb Level) ......................... 0...100 Sets the reverberation level

EQTrim (EQ Trim)................................ 0...100 Sets the EQ input level

LEQG (Pre LEQ Gain [dB]) ............. –15...+15 Sets the gain of Low EQ

HEQG (Pre HEQ Gain [dB])............ –15...+15 Sets the gain of High EQ

Mix (Wet/Dry) .................Dry, 1:99...99:1, Wet Sets the balance between the effect and

dry sounds

Type (Type)...............................Sharp, Loose,

Modula, Revers

Selects the decay curve for the early
reflection

ERTime (ER Time [msec]) ................ 10...800 Sets the time length of early reflection

PreDly (Pre Delay [msec])................... 0...200 Sets the time taken from the original

sound to the first early reflection

EQTrim (EQ Trim)................................ 0...100 Sets the input level of EQ applied to the

effect sound

LEQG (Pre LEQ Gain [dB]) ....... –15.0...+15.0 Sets the gain of Low EQ

HEQG (Pre HEQ Gain [dB])...... –15.0...+15.0 Sets the gain of High EQ

Mix (Wet/Dry) .................Dry, 1:99...99:1, Wet Sets the balance between the effect and

dry sounds

LTime (L Delay Time [msec])............. 0...1360 Sets the delay time of TapL

LLevel (Level) ........................................ 0...50 Sets the output level of TapL

CTime (C Delay Time [msec]) ........... 0...1360 Sets the delay time of TapC

CLevel (Level) ....................................... 0...50 Sets the output level of TapC

RTime (R Delay Time [msec]) ........... 0...1360 Sets the delay time of TapR

RLevel (Level) ....................................... 0...50 Sets the output level of TapR

Fdback (Feedback (C Delay)) ..... –100...+100 Sets the feedback amountof TapC

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