9 rom, 1 rom organization, On-screen display – Lucent Technologies MN10285K User Manual

Page 173: Text rom addresses, Graphics rom addresses, Each character requires 36 bytes, Program data area text rom, Text character, Graphics tile (16-color mode), Graphics rom

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background image

On-Screen Display

ROM

Panasonic Semiconductor Development Company

MN102H75K/F75K/85K/F85K LSI User Manual

172

Panasonic

7.9

ROM

7.9.1

ROM Organization

Notes:

1. All addresses are expressed in hex notation. Other values are decimal.
2. GROMEND: Graphics ROM end address (programmable to any address)
3. CROMEND: Text ROM end address (programmable to any address)
4. M: Number of characters - 1
5. m: 0 and up
6. N: Number of graphic tiles - 1 (16-color mode)
7. n: 0 and up

Figure 7-9 ROM Organization

CROMEND

23

CROMEND

22

CROMEND

21

CROMEND

20

CROMEND

1F

CROMEND

1

CROMEND

Line 1 bits 7 to 0

Line 1 bits 15 to 8

Line 2 bits 7 to 0

Line 2 bits 15 to 8

Line 3 bits 7 to 0

.

.

.

Line 18 bits 7 to 0

Line 18 bits 15 to 8

1 byte

CROMEND

24

×

(M

+

1)

+

1

CROMEND

24

×

M

CROMEND

24

×

(m

+

1)

+

1

CROMEND

24

×

m

CROMEND

47

CROMEND

24

CROMEND

23

CROMEND

Code M

text data

.
.
.

Code m

text data

.
.
.

Code 01
text data

Code 00
text data

36 bytes

Text ROM Addresses

Each character requires 36 bytes.

GROMEND

7F

GROMEND

78

GROMEND

77

GROMEND

70

GROMEND

6F

GROMEND

68

GROMEND

67

GROMEND

10

GROMEND

0F

GROMEND

08

GROMEND

07

GROMEND

Line 1 data

Line 2 data

Line 3 data

.
.
.

Line 15 data

Line 16 data

8 bytes

GROMEND

80

×

(N

+

1)

+

1

GROMEND

80

×

N

GROMEND

80

×

(n

+

1)

+

1

GROMEND

80

×

n

GROMEND

FF

GROMEND

80

GROMEND

7F

GROMEND

Code N

graphics data

.
.
.

Code n

graphics data

.
.
.

Code 01

graphics data

Code 00

graphics data

128 bytes

x’080000’

CROMEND

24

×

(M

+

1)

+

1

CROMEND

GROMEND

80

×

(N

+

1)

+

1

GROMEND

Program

Data
Area

Text

ROM

36 bytes

GROMEND

7

GROMEND

6

GROMEND

5

GROMEND

4

GROMEND

3

GROMEND

2

GROMEND

1

GROMEND

Sheet 1 bits 7 to 0

Sheet 1 bits 15 to 8

Sheet 2 bits 7 to 0

Sheet 2 bits 15 to 8

Sheet 3 bits 7 to 0

Sheet 3 bits 15 to 8

Sheet 4 bits 7 to 0

Sheet 4 bits 15 to 8

1 byte

Text character

16 bits

18 bits

Bit 15

Bit 0

Line 18

Line 1
Line 2
Line 3

Graphics tile (16-color mode)

Sheet 4

Sheet 3

Sheet 2

Sheet 1

1 dot = 4 bits

= 16 colors

Bit 15

Bit 0

16 bits

Line 16

Line 1
Line 2
Line 3

Graphics ROM Addresses

In 16-color mode, each tile
requires 128 bytes.

(16-color mode)

(16-color mode)

(16-color mode)

Graphics

ROM

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