Rotating and/or elevating the viewing angle, How the viewing angle is measured, Effect of changing eye theta – Texas Instruments PLUS TI-89 User Manual

Page 179

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162 Chapter 10: 3D Graphing

10_3D.DOC TI-89/TI-92 Plus: 3D Graphing (English) Susan Gullord Revised: 02/23/01 11:00 AM Printed: 02/23/01 4:22 PM Page 162 of 22

10_3D.DOC TI-89/TI-92 Plus: 3D Graphing (English) Susan Gullord Revised: 02/23/01 11:00 AM Printed: 02/23/01 4:22 PM Page 162 of 22

The viewing angle has three components:

¦

eye

q

— angle in degrees from the

positive x axis.

¦

eye

f

— angle in degrees from the

positive z axis.

¦

eye

ψ

— angle in degrees by which the

graph is rotated counterclockwise
around the line of sight set by

eye

q

and

eye

f

.

In the Window Editor (

¥ $ ),

always enter

eye

q

, eye

f

, and eye

ψ

in

degrees, regardless of the current angle
mode.

Y

Z

X

The view on the Graph screen is always oriented along the viewing
angle. From this point of view, you can change

eye

q

to rotate the

viewing angle around the z axis.

z1(x,y) = (x

3

y

-

y

3

x) / 390

In this example, eye

f

= 70

Rotating and/or Elevating the Viewing Angle

In 3D graphing mode, the eye

q

and eye

f

Window variables let

you set viewing angles that determine your line of sight. The
eye

ψ

Window variable lets you rotate the graph around that

line of sight.

How the Viewing
Angle Is Measured

Note: When eye

ψ

=0

, the

z axis is vertical on the
screen. When eye

ψ

=90

,

the z axis is rotated 90

¡

counterclockwise and is
horizontal.

Effect of Changing
eye

q

Note: This example
increments eye

q

by 30.

eye

q

eye

f

eye

ψ

Do not enter a

¡

symbol. For example,

type 20, 70, and 0, not 20

¡

, 70

¡

, and 0

¡

.

eye

q

= 20

eye

q

= 50

eye

q

= 80

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