Configuration guide, Ambient effects – SoundTraxx SurroundTraxx User Manual

Page 54

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SurroundTraxx User’s Guide

Configuration Guide Page 2:26

SurroundTraxx User’s Guide

Configuration Guide Page 2:27

First measure the average length (D) of the sound zone in (actual) inches.

Then set the FADER value using the following formula:

FADER = D x R

--------

3.52

where R = Ratio of Scale (i.e., 87.1 for HO, 160 for N Scale, etc.)

You can use the following simplified formulas for each of the popular scales:

For Z Scale, FADER = D x 62.5

For N Scale, FADER = D x 45.5

For HO Scale, FADER = D x 24.8

For S Scale, FADER = D x 18.2

For O Scale, FADER = D x 13.6

The third method simply picks a distance (D), in inches, from the edge of

the sound zone where you want the sound to reach maximum volume.

Again, the system will automatically compensate for faster or slower moving

locomotives. Once you have determined D, use the following formula to find

the correct FADER value.

FADER = D x R

--------

1.76

where R = Ratio of Scale (i.e., 87.1 for HO, 160 for N Scale, etc.)

You can use the following simplified formulas for each of the popular scales:

For Z Scale, FADER = D x 125

For N Scale, FADER = D x 90.9

For HO Scale, FADER = D x 49.6

For S Scale, FADER = D x 36.4

For O Scale, FADER = D x 27.2

1. From System Monitor mode, push the control knob to display

ROUNDHOUSE. Turn the control knob until the display reads AUDIO.

Push the control knob to select the Audio menu.

2. The first display will read SND ZONE: 1. Push the control knob to select

and turn the control knob until it reads FADER: 0001. Set the Fader rate

for this sound zone.

3. Turn the control knob until the display reads BACK. Select this by

pushing the control knob. Now turn the control knob clockwise until the

display reads SND ZONE: 2. Repeat this process, setting the Fade rate

for each sound zone.

Ambient Effects

The AUDIO menu offers echo and reverberation options that you can use to

produce ambient effects within a given sound zone. For example, you might

use echo for realistic sound within a canyon or reverb for a tunnel.

Configuration Guide

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