Gilderfluke&Co 16 Bit CD-Quality Digital Audio Systems User Manual

Page 47

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bit 6:

The closing edge of this bit starts the next spiel (or any previously requested spiel) Looping

after a Start Delay. This command is being relayed down the bus via the Group Start modifier,
so that all cards with the same group number assigned will play in perfect synchronization.
There is no action on the opening edge.

bit 7:

This input will rotate through the Half Muted, Fully Muted, and Un Muted states on each

subsequent activation. There is no action set for the opening edge.

PB:

This is the front panel button on the repeater. In this case the repeater is Un Muted and

the next spiel (or any previously requested) is Started on the closing edge. Spiel 255 is request-
ed on the opening edge of this bit, but not asked to play. If the next start received does not in-
clude a request for a specific spiel, then this spiel will be played.

If you want the AB/DR-3000 to start playing a spiel as soon as it is powered up, you can set a ÔSTARTÕ

command on the opening edge of any of the inputs. On power-up, the AB/DR-3000 checks all the in-
puts and will think that the one you are using has just opened. It will then act upon any commands you
have set for this edge. This would normally be a ÔSTARTÕ command if you only want the AB/DR-3000 to
play a single show, or a ÔSTARTÕ command with the ÔLOOPINGÕ modifier set if you want it to continue play-
ing until it is told to stop. We often use the ÔPB openingÕ edge to start shows on power-up (you can use
any of the ÔopeningÕ edges) and then put in a ÔSTOPÕ or ÔSTOP at ENDÕ command on the same inputÕs
ÔclosingÕ edge so that we can stop the shows once they have started.

For each of the nine possible inputs to the AB/DR-3000 you have the following options:

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Half Mute:

Quickly ramps the output to the level set on the Volume Menu for the half muted output. This level

can in turn be referenced to the front panel, external input, or a number of other sources. The Half
Muted level can be set on the Volume Menu to anywhere between 0 and 99%, including at a higher
level than the normal un-muted audio output level.

This command can be used in the following combinations on the same input line. These combina-

tions can be used to give you a ÔPush ON/Push OFFÕ-style input on any one input line:

A) Half Mute / 100% Mute: The first press will half mute the audio, the next press will fully mute it.

B) Half Mute / Un Mute: The first press will half mute the audio, the next press will return the vol-

ume back to the normal level

C) Half Mute / 100% Mute / Un Mute: The first press will half mute the audio, the next press will

mute the audio fully, and the third press will return the volume back to the normal level.

D) Any Start, Start modifier (Delayed Start , Loop or Group Start), or Spiel Request command.

Commands which should NOT be used in combination on the same command line are:

A) Half Mute/Fade In: On every press the repeater will drop the level down to the half muted

level and then start ramping up towards full level.

B) Half Mute/Fade Out: On every press the repeater will drop the level down to the half muted

level and then start ramping down towards a fully muted level.

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100% Mute:

Quickly ramps the output to the minimum possible output level. If you start a spiel playing while an

output is fully muted, a ФE17Х (Left or stereo) or ФE27Х (right) will be displayed. This will help you know why
the repeater isnÕt making any noise.

This command can be used in the following combinations on the same input line. These combina-

tions can be used to give you a ÔPush ON/Push OFFÕ-style input on any one input line:

A) 100% Mute / Half Mute: The first press will Half Mute the audio, the next press will fully mute it.

B) 100% Mute / Un Mute: The first press will fully mute the audio, the next press will return the vol-

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